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DL2 Dragons of Flame (1e)
 
$4.99
Average Rating:4.3 / 5
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DL2 Dragons of Flame (1e)
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DL2 Dragons of Flame (1e)
Publisher: Wizards of the Coast
by Tom K. [Verified Purchaser]
Date Added: 05/06/2021 17:11:53

PDF Scan Quality Review: The scan quality is a little blown out. They dropped the background and lost some of the softness of the print. Hard to determine some letters from others for example C and E all look the same to me. However a quick copy paste of the OCR text info my FG module and it appears the text is rather clean.

  • +1 for being Dragonlance.
  • Bookmarks included


Rating:
[3 of 5 Stars!]
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DL2 Dragons of Flame (1e)
Publisher: Wizards of the Coast
by Greg T. [Verified Purchaser]
Date Added: 07/31/2018 01:52:57

A Dragonlance classic - flawed but iconic

The second of the original Dragonlance modules covers the journey from Xak Tsaroth to Pax Tharkas, via the elven homeland of Qualinesti. This is the material covered in the second half of the first Dragonlance novel, "Dragons of Autumn Twilight".

It's hard to not love this in principle if you're at all a fan of Dragonlance. The encounters covered here are iconic, and filled with well-remembered characters like Gilthanas, Laurana, Elistan, Verminaard and more. I'm not a fan of Douglas Niles as an author of novels, but his writing here is evocative and well structured, both in terms of the "boxed text" and the general pacing of events and discoveries. The fortress of Pax Tharkas looks like a confusing mess on a map, but when your players actually get down to playing it, it has a very natural flow, while still offering a lot of options for meaningful player creativity (which is somewhat uncommon among Dragonlance dungeons).

On top of that, there's a real passion for the world and the story. Once again, the module contains sheet music for a song (although my musical friends suggest the notation is somewhat non-standard), and the art and cartography throughout are first-rate (albeit in black and white).

Still, it's a product with sizeable flaws. Infamously, the first half of the module is a railroad, with players shuffled from event to event and asked to listen to long expository monologues. The second half is a dungeon crawl, which fares better, although there's still a large number of rooms that might leave a DM asking, "Why did they even bother to include this?" Most runnings of it will end with the unfortunate D&D trope of two NPCs fighting while players watch, although it's mitigated somewhat by opportunities for players to run that fight themselves either in this module, or in either of the next two.

The Dragonlance addiction to NPCs grows here. On top of a huge roster of actual PCs (which the module once again asks you to draw from its pre-created characters rather than build your own), AND a potential retinue of hirelings and friends acquired in the last module, Dragons of Flame expands out the party's entourage with a significant number of new characters, all of whom it warns you are important to the story later and who therefore need to (a) follow the party constantly and (b) absolutely not die. Significant DM intervention is required to stop them stealing the show, trivialising battle, or turning combats into exercises in small-scale miniature warfare.

Despite all that, this is the Dragonlance that fans love, that built the brand, and if you've got any passion for that world it's difficult to not embrace this module, faults and all.

On DriveThruRPG's version: DriveThruRPG's version is NOT quite as good as the original product, but is generally acceptable. It's based on a fairly lazy low resolution scan of the original module, with some vertical tilt issues. The original text has been deleted and re-entered so as to make it text-searchable - which is nice - and an attempt has been made to match the original fonts and sizes in that process. Do keep an eye out - I've not done a full compare with the original module, but this text conversion process has sometimes resulted in missing text in other DriveThru modules from this era. The maps that originally appeared on the inside cover of the module are included in the PDF in their original aspect ratios and colours without being chopped up, which is great (although it probably would have been nice to have them as separate files to aid printing).



Rating:
[4 of 5 Stars!]
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DL2 Dragons of Flame (1e)
Publisher: Wizards of the Coast
by David L. [Verified Purchaser]
Date Added: 06/14/2014 20:51:40

A terrible adventure even by 1st addition standards. This adventure is similar to the previous adventure in the series (DL1) in that the first half is events and the second half is a dungeon crawl.

The bad: Calling the first half of this module an "adventure" is stretching the definition of the word. It is closer to a 2nd person short story. The author of this module obviously intended for the players to sit on their hands, keep their mouths shut and let the DM narrate the story to them. If the players even slightly buck and try to think for themselves the adventure calls for a never ending supply of draconians to be thrown at them until they submit. Once the dungeon crawl section starts the adventure opens up slightly, but only in minor ways. The dungeon crawl portion still ends with the adventures as spectators for the finale. Also wide swathes of the dungeon are undetailed under the theory that the players do not need to go in those directions. What encounters the players do face are extremely perfunctory.

The good: There are no spectral minions in this adventure.



Rating:
[1 of 5 Stars!]
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DL2 Dragons of Flame (1e)
Publisher: Wizards of the Coast
by Ronald O. [Verified Purchaser]
Date Added: 01/24/2014 12:11:37

I've been waiting for these since the PDF publication of all of the old TSR titles were announced. I want to go back and compare how the original modules compare to the novels and fill in the missing holes - holes partially filled in a few years back with the release of the Lost Chronicles series.



Rating:
[4 of 5 Stars!]
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