This adventure has the issues commonly found in the SoTDL line : not enough amibtion, too little story. The plot is anemic : there are haunted ruins on an island and beastmen are making camp next to them. That's it. There is a half page of backstory here explaining how things came to be this way but there's no reason for the players to learn anything about it since it doesn't impact the adventure in any significant way. So it's get there, kill beastmen, kill ghosts, end of adventure. It's pure pest control, which I guess is OK... in a computer game. For a tabletop rpg game, there's just not enough here to make for an interesting session.
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