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DRAGONSHIRE: Water Mill
Publisher: Fat Dragon Games
by Forest B. [Verified Purchaser]
Date Added: 07/21/2016 11:10:02

Extremely simple to build. Great texturing, with a few items from City Interiors, would look even better! For ease of alignment of the peaked ends, would recommend cutting the ends out fully and glueing rather than score/fold/glue/cut off excess that the instructions indicate. Would also recommend glueing the tiles to posterboard and the mill to the tiles as they are very light and move out of alignnment quite easily while placing figures.



Rating:
[5 of 5 Stars!]
DRAGONSHIRE: Water Mill
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Medieval Sailing Ship
Publisher: Fat Dragon Games
by Forest B. [Verified Purchaser]
Date Added: 06/27/2016 13:33:05

A very attractive build. Definitely will be a surprise to the players when they decide to travel by boat and I roll out this build. No way I could have justiified the expense of a non-paper ship of this size and quality (even if I could find one), but this was quite reasonable (even moreso since I caught a sale).



Rating:
[5 of 5 Stars!]
Medieval Sailing Ship
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The Sea Dragon Sailing Ship
Publisher: Fat Dragon Games
by Forest B. [Verified Purchaser]
Date Added: 06/27/2016 13:29:24

A fun build. Quite eye-catching and useful for nautical encounters.



Rating:
[5 of 5 Stars!]
The Sea Dragon Sailing Ship
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Ultimate Dice Tower 2
Publisher: Fat Dragon Games
by Forest B. [Verified Purchaser]
Date Added: 06/27/2016 13:24:34

Wish you could dual rate this item.

Appearance: 5 of 5 stars Functionality: 2 of 5 stars Call it a 3.5 Star Average

The upsides...

  • Looks beautiful. Excellent texturing and nice work to make the dragon not look 'flat'. My players were impressed
  • Nowhere near as hard to build as other reviewers say...unless you are only used to cutting straight lines. If curves throw you off, it could be hard when you get to assembly of the dragon.
  • Complex enough in number of parts and assembly to be a satisfying 2-3 evenings after work project.

The downsides.

  • Not enough ramp slope, dice slide more than roll.
  • Exit holes too small for the provided ramp slope, sliding dice stick in the entrance rather than roll out.
  • Not enough internal panels to 'roll' the dice for truly random rolling (Ultime Dice Tower 1 is FAR better at this).
  • More a display piece than useful.

What does this mean for users? If you roll more than 1 dice, and they both go down the same side, one is going to end up stuck in the ramp, since due to lack of slope angle, they won't roll out the holes and will almost always hit one of the sides and stop in the entrance backing up other dice. Due to insufficient ramp angle, things like D4 and D6 tend not to roll as much as slide down the ramps.

A redesign is in order. Had the ramp been built to go in past the 'cave wall, then sharply increase the angle upward...or semicircular (and lava textured) 'rolling panels' angled down like in a traditional upright tower added...it would function a lot better. As it stands, you have to drop the dice from fairly high, try to hit the internal perpendicular divider or if a flat die, try to give it a bit of spin on release.



Rating:
[3 of 5 Stars!]
Ultimate Dice Tower 2
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