All-Purpose Miniature Rules
I admit I was a bit disappointed with this product when I first read it.
The rules seemed more humorous than playable. Troops only had 3 stats and the weapon listings seemed lacking in variety.
Boy was I wrong!!!
Luckily a neighbour wanted to play a game late one Saturday and I did not have any regular miniatures or rule sets available. We put together our RPG miniatures, used the APM Rules to generate the troops and had a good old battle between Fantasy Orcs and Sci-fi Gangers.
As humorous as it sounds we both enjoyed the night and marvelled at how well the rules adapted the two genres together into a serious game.
The manual has a cool way of making things even!
My Heavy flamer dude wasn't expecting to get hit by a shaman fireball nor have the rock golem disappear into the scenery as he got it in his sights.
On closer inspection there was a lot more to a trooper than his 3 stats, and that goes for the rest as well.
There are 3 scales of combat Skirmish (25-28mm), Mass(15-28mm) and Massive (6mm, 1/300).
There are rules for vehicles, robots, creatures and magic/psionics.
There are samples of all combatants and a large selection of sample armies that you can use or ignore.
Game templates and construction sheets are also included.
It uses a D12 combat system that works well with the construction systems.
I have played about 7 games now, including conventional fantasy, historical and Sci-fi.
We will be getting together to play a "Massive combat" space battle between two Star-fleets.
How many rule sets do you know of that can cover all these type of genres?
The rules aren't rigid for those of you who like to tweak your games with Houserules.
Although not for everyone I would recommend these rules as a quality, comprehensive gaming system.
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