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Everyone Else: A Book of Innkeepers, Farmers & More |
$3.98 |
Average Rating:4.4 / 5 |
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I've moved on to 4e since purchasing this product, but when I was running a 3.5e campaign, I found it invaluable. Whenever I needed villagers, mooks, or what have you--NPCs on whom I didn't want to spend my own time--I pulled out "Everyone Else" and usually found exactly what I needed. If the product didn't offer a perfect fit, it only took a few minutes to "skin" one of the NPCs presented herein. The bottom line: this book is a real time-saver and well worth the price for 3.5e DMs.
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What a find! This has become a must have for our group, as we love to find new folks to talk and deal with, and our DM now has instant folks at her fingertips.
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An invaluable resource for any Dungeon Master. I consider this one of the cornerstones of my D&D collection, essential for those times when a Player Character decides to mix it up with an NPC, be it in a contest of skill or an all-out brawl. There are generic NPCs of all different professions listed, each one with stats for varying levels of experience.<br><br>
<b>LIKED</b>: Aside from its considerable usefulness, I liked its ease of navigation, its multiple-level listings of NPCs, and its simple yet attractive graphic layout. <br><br><b>DISLIKED</b>: Nothing that I can think of. This has been a very useful product to me.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Everyone Else is an E-Book by Ambient. The book is full of the more mundane Non Player Characters that fill up a campaign world. This book is very well done and will be useful for any DM that uses NPCs in their game. The E-Book is seventy pages in length and is filled with useful information.
The lay out is absolutely beautiful. There is a very good theme of images and pictures that give this product a medieval feel. I really like the look of this book. It sets the tone and helps put one into the mood of the people stating out here. The pictures are simple looking, yet really fit perfectly into this product.
The product comes with two versions. One is created to print, and the other one is for easy using on the computer. I?m very happy with seeing companies do this. It?s great having products that can be easily printed out and at the same time can be easily used on the laptop at the gaming table. The version to use on the computer is very easy to use. There is a side index that allows one to easily jump to the different section. One can even bookmark places for easy reference later. I really like this style with the E-Book of two versions one designed for printing, the other for the computer.
The book starts off with a simple introduction. It tells exactly what this is and what to expect. Then it goes into a full-page table of contents, which shows all the different types of people that are in this product. Then it goes into the sections on the stat blocks. The stat blocks are the main focus of the book, but that?s not all that?s in here. Each type of person is fully defined and shown how one can use them. Then it has different rules to remember like suggested synergy bonuses and DCs for certain skills the person will most likely use. This will save a lot of time from looking it up in a different book. Then come the actually stat block. They give examples for each character type at level one, three, five, and seven. And then it lists some suggestions for customizing the stat blocks. They suggest are what skills to switch ranks in and what feats to swap. It is all very well done.
There are thirteen different sections as the book groups related NPCs together. The first section is In The Shadow, which covers Bartender, Fences, Smuggles and others. Then is On the Docks that includes Dock Workers, Sailors, and Navigators. Next is On the Farm or In the Village, which has among the NPCs Animal Trainers, Herders, and Vintners. Then is In the Woods, which has the Hunter and Tracker. On the Jobsite has Unskilled Laborers and Masons. In the Shop has Brewers and Smiths. In the Market has Art Dealers and Shopkeepers. At Your Service has Clerks and Lawyers. At the Bedside covers people like Midwifes and Surgeons. For the Greater Glory covers Missionaries and Hermits. In the Bureaucracy deals with Jailors and Lawyers. At the Barracks has Conscripts and Town Guards. And In the Castle has Diplomats and Spies. Now those are not the only people covered in this book. I think there are about 90 different types of people in here. It?s hard to imagine a common character type that is not somehow covered in this book.
The book only uses the NPC classes from the Dungeon Masters Guide and makes good use of the Commoner Class. All the people in here are human and have very average ability scores. The few errors in here like Clubs being listed as having a x3 critical multiplier are easy to overlook and will not get in one?s way. This is a great book and will be extremely beneficial to Dungeon Masters everywhere.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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EXCELLENT utility: NPCs have classes geared toward their specialty, the different occupations/specialties have stat blocks for different levels, and they are fully bookmarked and organized by function so they're easy to look up. For the occupations that aren't directly addressed, it's not hard to find something similar in here.
A very good effort has been made to account for the presence of magic in how a certain occupation would work in high-magic worlds.
There are a few editing errors, which shouldn't be in a revised edition, but the revising may have introduced them. And a few errors in 70 pages is a lot better than a few errors in 10 pages.
If you run a d20 medieval fantasy world, chances are you would find this extremely helpful for filling out minor NPCs who wouldn't need a stat block if it weren't for those darn players...<br><br>
<b>LIKED</b>: Great idea: instead of the universal adept/aristocrat/commoner/expert/warrior at various levels, use those classes to develop builds of the most common medieval occupations. They even give some relevant information about unique skill check situations and ideas for customizing the stat blocks for certain occupations further.<br><br><b>DISLIKED</b>: Some minor editing mistakes, but this one is good (and unique) enough that I'm rounding up to five stars.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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I'm in the process of converting a lot of my old first/second edition D&D materials to 3.5 for my group and the PDF has helped immensely. Save me a ton of time and you can easily adjust numbers to fit your campaign or NPC character you are trying to create.<br><br>
<b>LIKED</b>: Nice simple design/layout. Good overall choice of NPCs to use or build from. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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I wish there were more products like this. I run a low-magic, gritty campaign (like a lot of people), and this book gives me a lot of good information to use with NPC's that my players will be interacting with a lot. I can only handle so many NPC stat blocks featuring high level mages, or planar beings, or half-orc anti-paladins. This product gives me just want I need... NORMAL PEOPLE.
Anyone can come up with character abilities, hit points, and AC. But this product also gives skills and feats to NPC's, and that has always been a real hassle for me. When I have a 7th level commoner as a bartender, I don't want to spend ten minutes figuring out his skill points and where to allocate them.
It's not designed to be an exciting read, just a practical resource. And for me, that's exactly what I like about it. Highly recommended for anyone wanting realistic NPC's in villages and towns!<br><br>
<b>LIKED</b>: The concept, and the fact that they stay true to focusing on "less important" NPC's that are always appearing in games.<br><br><b>DISLIKED</b>: Not a complaint, but I would have liked a feature where I could print off a database of NPC's using these stats, to avoid finding the right page during a game.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Overall, an excellent product for anyone running a game. A great mix of different types of NPCs for quick and easy use. I use this product almost every week. It's great because I don't have to sit and stat out a basic NPC such as a dockworker, Innkeeper, tax collector, etc. <br><br><b>LIKED</b>: The quick and easy use of pregenerated NPCs of everyday people.<br><br><b>DISLIKED</b>: I think a 3.5 update should be released. Althoug, it takes very little effort to convert the NPCs in this product to 3.5 stats.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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It's just what it says, A pdf with stats for "everyone else."<br><br><b>LIKED</b>: This is a fantastic product. I'm going to print it out as soon as possible and keep it in what is to become my secondary DM binder. Excellent work, and easily worth the price.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Well this most certainly wasn't the most exciting tome I ever flipped through but it is certainly very useful. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Nice product. Saves alot of time if your are writing modules or just playing with lot of detail. Comes in a screen and print version.<br><br><b>LIKED</b>: straight forward information
nice layout<br><br><b>DISLIKED</b>: nothing<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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A very useful book. As much as I love detail and to have stats for every NPC that players meet (just in case they do something like take a swing at him), its just not practical. By modifying the wealth of information in this book, I can do exactly that without spending months on it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Has a good selection of non-adventuring NPCs, and their roles. Plenty of source material as well to make a visit to town or village have a feeling of depth.
<br><br><b>LIKED</b>: The write-up before each section of stat blocks gives just the right level of detail - enough to inspire a bit of creativity, but not so much it becomes a treatise on medieval life.<br><br><b>DISLIKED</b>: Some cross-over between "careers", tasks and roles, and not 100% compatible with the DMG's settlements rules. I'd like to be able to swap in NPCs with different classes to the more polically active side of my campaign (got to find something relevent and important to do for that 4th-level Bard NPC as suggested per the DMG settlements section).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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First things first: THIS IS THIRD (3.0) edition NOT 3.5! Nowhere in the product selling page does it say this. Not good! Now I am going to be uneasy about the edition of the pdf products on your site. The d20 fantasy edition should be prominent. It's not. WHY?<br><br><b>LIKED</b>: The concept is usful for a roleplaying campaign (like mine) where the NPC's need stats and other traits. Nicely laid out and the writing is good. I will use it often<br><br><b>DISLIKED</b>: It's 3.0 NOT 3.5 ! For this reason I only rate it acceptable because it did NOT say its version in its description to sell it. VERSION IS VERY IMPORTANT! This may have been an RPG Now oversite and not the seller. I would like to know which. The work is well done just the wrong version for me and I would have liked to know. Because it did not say, I assumed it was curent (3.5). <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
As noted on the product page: This product was added to our catalog on Wednesday 08 January, 2003.
This date happens to be before the 3.5 edition rules were released. You won't find any 3.0 print products from that era that state that they are for 3.0 and not 3.5 edition rules.
That said, we will now update the product information page. In addition, we will be happy to send you another product equal in value to this product as you purchased it unaware of the edition of the rules used. Please email the owner of E.N.Publishing at mjasonparent@ambient.ca and indicate what product you would prefer. |
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Tired of having to create EVERY single NPC in the world your players are going to encounter?
This book will give you clear and complete NPCs that fill in the "ordinary people" in your campaign that the characters will interact with.
<br><br><b>LIKED</b>: Very inclusive<br><br><b>DISLIKED</b>: Formatting could be better, though stat-blocks would take up a bunch of space.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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