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Into the Wilds: A Wilderness Adventures Companion
Publisher: New Realms Publishing
by James S. [Verified Purchaser]
Date Added: 10/03/2003 00:00:00

Great source book for wilderness crunchy aspects. This book is filled with crunch- feats, encounter information, cover, etc... The encounter system is the shining point of this work- i constantly use it. it is clear cut with good examples, and gives the GM and players alike good ideas of what is happening in an encounter.
The traps are a bit weak and unimaginative. The feats that are there are very cool for wilderness characters, but there is not enough of them!

As far as hard rules supplements go, this really did the job well. my only complaint is the length, it is too short!! I think that it is worth the money, and cheap to print out.



Rating:
[4 of 5 Stars!]
Into the Wilds: A Wilderness Adventures Companion
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Complete Spell Cards - Updated
Publisher: The Other Game Company
by James S. [Verified Purchaser]
Date Added: 10/03/2003 00:00:00

Wow. The copy and paste buttons on the author's computer must be falling off their moorings after this one. This product does exactly what it tries to do and does it very well. The spells are very well organized, and there is room for expansion with the blank spell cards. This is perfect for players and GMs. I myself am a GM and use it to prepare my spell casting npcs to completely stream line any spellcasting encounter. With this product, the wizard characters could even make their own little spell books, adding spells to it as they go.

I have a wizard character in another game who has all types of different spellbooks for different types of spells, and i am in the process of designing some cool covers for all of his different spell books and binding them.



Rating:
[5 of 5 Stars!]
Complete Spell Cards - Updated
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A Magical Medieval Society: Western Europe
Publisher: Expeditious Retreat Press
by James S. [Verified Purchaser]
Date Added: 10/03/2003 00:00:00

Like so many before me have said- this is a perfect product. MMS: western europe is a must have for any GM who is running games in a medieval setting, and an even more must have for political gamers in medieval times. This book goes from manors to villages to cities to entire kingdoms. I thought that it could have included an entry on land loss and how nobles threatened each other politically, like a conflict section. but other than that, the product has it all.



Rating:
[5 of 5 Stars!]
A Magical Medieval Society: Western Europe
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101 Arcane Spell Components
Publisher: Ronin Arts
by James S. [Verified Purchaser]
Date Added: 10/03/2003 00:00:00

very interesting book on additional spell components to enhance different types of spells. it is very creative, the illustrations are great (but i usually only look at the print version). Great supplement to spice up an arcane game, to specialize characters, or just kick your PC's butts from time to time.



Rating:
[5 of 5 Stars!]
101 Arcane Spell Components
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