I have to confess that this book makes a VERY pleasant change to all the other spellbooks, wondrous magics, arcane devices that are popping up all over the place.
Its amazing how many times I have needed to generate a list of more regular items (including those out of the ordinary) for marketplaces and where I didn't want to put the serious treasure. Players either get bored searching rooms and discovering nothing because it's all bundled behind the big bad guy, or become too complacent because almost every other room yields either gems, money, a magical item or masterwork tool.
One of the first hardback DMGs had an excellent series of charts and tables for creating mundane ornamentation to help flesh out rooms, I still treasure it today, this book is just the ticket to keep my players amused and intrigued about what they will discover next (as well as arguing for hours about whether it's really worth keeping).
Brilliant work, a breath of fresh air.
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