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Bards of Ur $0.75
Average Rating:4.0 / 5
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Bards of Ur
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Bards of Ur
Publisher: Genius Loci Games
by Gaetan V. [Verified Purchaser]
Date Added: 06/26/2016 03:03:05

This is neat idea with an overall sloppy execution.

The adventure is 8 pages: cover, one area map, one random Balor picture. The first page provides a great introductory idea, but it fails to even summarize the overall adventure. It doesn't talk about "the band" or the werewolves or the timelines or anything really. The whole quest feels like an awkward railroad.

The sloppy parts are everywhere.

  • page 2 is a map with no scale and no cardinal indicator
  • page 4 tells you to roll 2d6 for information. It then provides an outcome for what happens when you roll at 1 along with two outcomes for the value 2.
  • NPC stat blocks are just giant walls of unformatted, hard to read text. This is a PDF document, adding extra pages is free and makes everyone's experience better.
  • There are a few "railroad contingencies" of the sort of "if the PCs don't comply, bad things happen".
  • Some of the checks seem wrong. Tracking down a werewolf camp requires a DC 20 Int (Investigation) check, but somehow doesn't allow for Survival check? Suceeding the check is actually a death trap whose description takes up a full 1/8 of the text of the adventure.
  • There are "uncertain" numbers of people in various parts of the adventure where knowing that number is kind of important.

I generally like to buy these little sidequests in order to have something clean, complete and coherent to "drop-in". This side quest has none of those traits.



Rating:
[2 of 5 Stars!]
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