What can I say?
Sorry, Jeff, but this one was a MAJOR disappointment!
First of all, yes, I like Jeff's artwork...
but, after the cover, most of the artwork is 'recycled' art, copyrighted before 1990! Not good...
Then, there's the new Game system. V&V, this isn't!
You can't really roll up a random character without eventually going back to the 'point-buy' mechanics to flesh things out...
The Point-Buy system doesn't use a 'doubling every level' mechanic, relying instead on the far more 'intuitive' exponent of 1.413 (or something like that!), to calculate advantages and limitations...
The Skill purchase system is reminiscent of GURPS, where it rapidly becomes more cost effective to buy a larger attribute, than to buy Skill Levels...
And the actual Game Mechanics, once you're ready to play, are very much like those of Earthdawn!
The larger the die you roll, the less likely you are to 'fumble', yes...
but the less likely, as well, that you will achieve any kind of 'critical' success! {And, what's a 'fumbel' mechanic doing in a Superhero RPG, anyways?}
Finally, we get exactly ONE example character, and very little in the way of the kinds of charts and tables that made V&V such a great game!
No 'Encounter Tables', for example...
I wanted to like this game, but now, just the thought of opening it again makes me want to cringe!
<br><br><b>LIKED</b>: The cover art was nice, and the print job, by LULU, was quite professional.<br><br><b>DISLIKED</b>: See 'Comments'...<br><br><b>QUALITY</b>: Poor<br><br><b>VALUE</b>: Ripped Off<br>
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