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Aces & Eights: Fool's Gold
Publisher: Kenzer & Company
by JD [Verified Purchaser]
Date Added: 08/08/2024 15:16:36

Not a bad scenario, not great. 2/3rds of the pages are NPC sheets, plus the NPC stats are also posted in the text, so there's not a lot of actual material. What material given is more plot seeds and the backstory of a town that no longer exists. It does add falling damage to the rather bare-bones A&E rules, so that is useful.

All in all, I guess I got my $5 out of it (bought it on sale), but I can't say it was really great.



Rating:
[3 of 5 Stars!]
Aces & Eights: Fool's Gold
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0-hr: Quixote & Coyote
Publisher: 0-hr
by JD [Verified Purchaser]
Date Added: 02/10/2024 16:21:34

This is a great product. I believe you need a lot more ships with the option to be run-down and worn-looking, rather than Star Trek shiny and new.

'Heavily-used' fits much better with the campaigns I run.



Rating:
[5 of 5 Stars!]
0-hr: Quixote & Coyote
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Hagz: Freeports & Pirate Havens 1
Publisher: Ulisses Spiele
by JD [Verified Purchaser]
Date Added: 10/21/2023 10:53:36

Not a lot of detail, no maps, but an interesting premise.



Rating:
[3 of 5 Stars!]
Hagz: Freeports & Pirate Havens 1
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Sword & Caravan
Publisher: Mad Scribe Games
by JD S. [Verified Purchaser]
Date Added: 07/15/2023 06:25:43

In concept, an interesting idea for a campaign. In execution, a 80s era style game product built around endless simplistic charts and price lists. The historical background is a series of short articles on the various cultures and nations along the way, none of which are described in useful detail. You can get better service off the wiki entry for the silk road and a bit of link following, and google search for maps.



Rating:
[2 of 5 Stars!]
Sword & Caravan
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Zafir: Tactical Roleplaying Game
Publisher: Zafir Games
by JD S. [Verified Purchaser]
Date Added: 05/29/2023 22:30:21

This is not really a tactical game, although it leans in that direction. It suffers from a lack of plain language: instead of distances, it works off 'tiles', Humans go by a different name, and several very common game terms are re-named for no viable reason other than a failed effort to inject some mystery into a rather lackluster offering.

Overall, the game is pretty beige in terms of RPG-ism, with strong aftertastes of skirmish rules, video games, and board gaming thrown in.



Rating:
[1 of 5 Stars!]
Zafir: Tactical Roleplaying Game
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The Boating Accident
Publisher: Free League Publishing
by JD S. [Verified Purchaser]
Date Added: 12/08/2022 09:47:51

For the rather high price, as compared to page count, this is a lackluster product. Like so many T2k4E splatbooks, it hypes equiupment, but presents a image of the gear that is so blurry as to be useless. The 'scenario' included is just some NPC stats and a brief suggestion.

Can't recommend it.



Rating:
[2 of 5 Stars!]
The Boating Accident
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Maximum Apocalypse RPG Core Rulebook
Publisher: rockmanorgames
by JD S. [Verified Purchaser]
Date Added: 08/16/2022 15:04:27

OK, I am not familar with the board game; I was looking for a set of rules for another setting.

MA's rules are a good d100 system which bears some resemblance to Zweihander/Flames of Freedom. They are sufficently detailed to serve just about anyone's tastes, with the exception of a very clumsy range system that I suspect is a legacy of the board game, but that is solved very easily by a house rule. The board game's setting lies very thinly, so it is an excellent choice to adapt to great settings which have terrible rules, which is my intention for it (Digenesis, in fact).

The presentation is very clear and uncluttered, the artwork is nice.

I deducted a star because the pdf is not bookmarked, a terrible and inexcuseable lack.

I should note that Roll20 supports this game, and is where I intend to employ the rules.



Rating:
[4 of 5 Stars!]
Maximum Apocalypse RPG Core Rulebook
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FLAMES OF FREEDOM Grim & Perilous RPG: Core Rulebook – Powered by Zweihander RPG
Publisher: Andrews McMeel Publishing
by JD S. [Verified Purchaser]
Date Added: 03/19/2022 23:27:33

This would have been a 3.5 if the system allowed it.

I'll break my review down into three parts:

Firstly, the excessive, almost belligerent 'woke' declarations throughout the first third of the book. I have to say, as a gamer of color, it was off-putting; frankly, anyone who feels the need to say they're not a bigot that many times is, IMO, harboring deeply bigoted views. The authors kept touting their devotion to history, while urging, almost demanding, that PCs be run with hyper-sensitive modern opinions. Frankly, I felt they did a very grave injustice to my peoples' suffering during this period. But this is easily ignored, and I'm sure I won't even notice it when checking for rules. I'll run the setting as I see fit. This modern outlook, however, does greatly obscure a lot of the 'grim and perilous' tone of the game, and wrecks the historic credibility.

Second, the bold claims of devotion to history while the book is saddled with historic errors. The authors confused the issuance of the Declaration of Independence on July 4, 1776 as the start of the Revolution, a very basic error that is in the core description of the product, although corrected later within. Fact is, the Revolution started in 1775. It goes on from there. Most errors are silly and easily corrected with a simple house rule; an example is the authors confused a plug bayonet with a socket bayonet; they state that you cannot fire a musket with a socket bayonet affixed, and that the bayonet was new and gradually coming into British use, when the fact is that the socket bayonet does not obstruct firing the weapon, and had been in general use for 70+ years by 1776. Still, they made an effort to provide a detailed history, which counts for something. The quality of their 'research' is generally poor, but I give them credit for the effort, if not the results.

Third, FoF brought an overhaul to the Zweihander system. It did away with a lot of the unnecessary steps in PC creation, which was good. One bit it removed that I had made good use of, was the height & weight chart, but I expect the chart they replaced it with will be sufficient for most campaigns. They changed the titles of the Fate and Fortune points, which was good. They cleaned up the description of profession advancement, and re-did the layout of the skills & advances, which cleared up issues new players have had with thinking the old system was a single chart. They did away with Expert professions, which I won't miss. The period professions are plentiful, and they detailed iconic trappings, which was handy. They ported over the Zweihander cash system, which was useful and also the British system of the period. I would have liked to see some attention paid to the Continental Dollar and French currency, but that is not a big issue. The price list is well done, with the possible exception of field provisions containing milk. I wonder how those grizzled frontiersmen kept it from curdling?

The section on weapons is so-so. The writers have obviously never shot black powder, and have weapons exploding willy-nilly despite two centuries of massed use by the Revolution. They also went back to 'one size fits all' damage, which was a terrible retrograde decision. I do give them credit for a fairly comprehensive period weapon list. It really didn't take long, using MS Paint, to adjust their charts to something useful.

They treated armor sensibly (which in a period of gunpowder, means there is no effective armor).

The combat system got a lot of much-needed clarifications; however, it pulled in different directions, some parts increasing the deadliness of the combat, which was already good; other parts, however, pushed the system in the direction of narrative and story-telling, which is completely at odds with a damage system as brutal as Zwei's.

They added a Chase mechanic, Overland Travel mechanic, both of which I feel are pointless since I use Roll20, and a Social interaction system which looks rather clumsy, but definitely has some useful bits.

The remaining sections were solid, equal to, or improving upon, the Zwei standard. It looks as if they are trying to implement something akin to CoC's sanity system, which could be useful.

Overall, with a bit of house-ruling FoF could work for any setting from the French and Indians War through the Napoleonic era.

EDIT: I had to add this: this is the first RPG I have seen that actually has a reason for tobacco use, whic given the habitual consumption of this (and many other) periods, is a welcome first. And kudos for includeing lawyers in the monster list!



Rating:
[3 of 5 Stars!]
FLAMES OF FREEDOM Grim & Perilous RPG: Core Rulebook – Powered by Zweihander RPG
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War of the Dead: Chapter One (Week 8)
Publisher: Daring Entertainment
by JD S. [Verified Purchaser]
Date Added: 02/27/2022 02:54:23

Not bad; there are no maps, but this is a $1.50 product. It's a bit railroad-y, so a GM will have to loosen it up, but it works for the price.



Rating:
[3 of 5 Stars!]
War of the Dead: Chapter One (Week 8)
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Trauma
Publisher: Radical Approach
by JD S. [Verified Purchaser]
Date Added: 02/23/2022 02:30:18

You can't beat the page count or the depth of detail. This is not an expansion for the faint of heart; but for those willing to put in the time, it will produce a gaming experience that is unmatched.



Rating:
[5 of 5 Stars!]
Trauma
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Future Armada: Lakota
Publisher: 0-hr
by JD S. [Verified Purchaser]
Date Added: 02/23/2022 02:26:11

THe very best starship maps avalible, bar none. Ship art, detailed descriptions, and of course the maps themselves.



Rating:
[5 of 5 Stars!]
Future Armada: Lakota
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Future Armada: Talon
Publisher: 0-hr
by JD S. [Verified Purchaser]
Date Added: 02/23/2022 02:25:01

You simplay cannot go wrong with NA products: the maps are simply beautiful, and present ion both VTT maps and as printable tiles.



Rating:
[5 of 5 Stars!]
Future Armada: Talon
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Forever Winter - Adventure for Zweihander RPG
Publisher: ZWEIHANDER Games
by JD S. [Verified Purchaser]
Date Added: 02/23/2022 02:21:52

The core concept is interesting, but the scenarios are linear in the extreme, dull, and lack the 'grim and perilous' nature of Zweihander. There is only one map for one of the scenaros, a rather simple and poor piece of work depicting five areas/rooms. This is odd, IMO, given the deadly nature of the game system. All in all, not worth $10.

The publisher has chosen to attack my review, which I had editted to be fair to the product. I have been using this site, and posting reviews, for nearly 20 years; I have posted countless five star reviews where deserved, and only posted reviews after a careful examination of the product. This product is third rate, sloppy, and unfocused; the quality of writing is as immature as the publisher's reaction to criticism.

It also has, despite the publishers claim, only two other written reviews, plus a number of anonymous five-star rewards. I expect there will be a sudden surge in anonymous five-star awards here very soon.



Rating:
[1 of 5 Stars!]
Forever Winter - Adventure for Zweihander RPG
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ZWEIHANDER RPG: Revised Core Rulebook
Publisher: Andrews McMeel Publishing
by JD S. [Verified Purchaser]
Date Added: 11/17/2021 16:46:14

Yes, it could be called a shameless rip-off of the WH setting. A better way to describe it would be to call it War Hammer Managable, with a much better system. I'm currently using Zwei to run a Roll20 campaign, using a tweaked Harn as the setting, and it rocks, my players (none of whom had heard of Zwei before joining) absolutely love the game.

Now we need a Roll20 bestiary or monster manual to make the GM's life easier.



Rating:
[5 of 5 Stars!]
ZWEIHANDER RPG: Revised Core Rulebook
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The Dust - Campaign for Zweihander RPG
Publisher: ZWEIHANDER Games
by JD S. [Verified Purchaser]
Date Added: 11/07/2021 21:45:28

Reads like someone's summary of their homebrew campaign, with plenty of white space to fluff up the already low page count. The firearms section takes up a great deal of space, and seems to have been written by someone who has never handled an asctual firearm. No new professions or creatures; some new creature traits. No actually setting, just some ideas for createing a setting.

Overall, largely useless.



Rating:
[1 of 5 Stars!]
The Dust - Campaign for Zweihander RPG
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