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Blood and Fists does an outstanding job of adding martial arts options to the d20 Modern game. Everything from barroom brawlers to boxers to the myriad forms of Eastern martial arts are covered, and there are also explanations detailing how to create (or adapt) new styles.
The book also includes numerous NPC's from across the spectrum of levels and lots of adventure hooks. Whether you're interested in running a martial arts campaign or just giving your PC's and NPC's more options, this book has something for you.
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This is an outstanding product. You might be inclined to think that the space travel genre is too vast to be covered in 117 pages, but RPGObjects has managed it. Like Star Trek? You can create the Enterprise, staff it with senior officers (PC's) and plenty of crew (red-shirts!), and explore the universe. Prefer Star Wars? X-wings, Tie-fighters, and the Millennium Falcon are a breeze to create, and the interface between individual skills and ship-to-ship combat leaves the PC's feeling like they have a real effect on the outcome of a battle (beyond rolling dice). Perhaps (like me) you want to avoid space opera in favor of a grittier, more realistic setting (Total Recall, Outland, any number of good Heinlein books). Blood and Space clearly differentiates between the two, providing a clear set of rules that adhere to the laws of physics or not as the GM and PC's choose.
One word of caution - the book's classes are D&D 3rd Edition format classes, meaning they start at first level. If you want to use the book in a modern campaign, you'll need to do just a bit of work to make them conform to the advanced classes system. Likewise, no science fiction occupations are provided, though most of the standard occupations can fit a science fiction setting with little difficulty.
This is an excellent product, and you won't be disappointed by it. Like every RPGObjects product I've seen, a lot of thought was put into creating balanced and workable options for the gaming community.
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This is a great product for any GM who is pressed for time. (Aren't we all?) The maps are clear, creative, and easily convertible to uses beyond those implied by the title. Separate GM versions of the maps hide the secret details from the players, and the color maps are a great bonus. This is definitely worth your money if you need generic floorplans. Of the four Darkfuries map collections, this one (IMHO) is the best by a narrow margin.
On a side note, the customer support is good, also. I had a minor problem with my system that Brian Moseley was able to help me resolve in less than fifteen minutes, first e-mail to last.
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(If you have read my review of Mansions and Manors, this might sound familiar.)
This is a great product for any GM who is pressed for time. (Aren't we all?) The maps are clear, creative, and easily convertible to uses beyond those implied by the title. Unlike Mansions and Manors, there were no color maps, but the shear size of the black-and-white maps makes it obvious that color would have tremendously increased the file size (and therefore price). This is definitely worth your money if you need generic floorplans. Of the four Darkfuries map collections, this one (IMHO) is the second best. (If you like campaigns / games with a more military focus, you'll prefer this one by a narrow margin.)
On a side note, the customer support is good, also. I had a minor problem with my system that Brian Moseley was able to help me resolve in less than fifteen minutes, first e-mail to last.
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(If you have read my review of Mansions and Manors, this might sound familiar.)
This is a great product for any GM who is pressed for time. (Aren't we all?) The maps are clear, creative, and easily convertible to uses beyond those implied by the title. Unlike Mansions and Manors, there were no color maps, but the shear size of most of the black-and-white maps makes it obvious that color would have tremendously increased the file size (and therefore price). This is definitely worth your money if you need generic floorplans. Of the four Darkfuries map collections, this one (IMHO) is the third best, but the spread of the field is very narrow - they are all good. The inclusion of the Maelstrom pantheon was interesting, though it isn't d20 (no domains were included, not that they would be hard to figure out), but the deity SYMBOLS were great art that could serve a number of purposes.
On a side note, the customer support is good, also. I had a minor problem with my system that Brian Moseley was able to help me resolve in less than fifteen minutes, first e-mail to last.
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(If you have read my review of Mansions and Manors, this might sound familiar.)
This is a great product for any GM who is pressed for time. (Aren't we all?) The maps are clear, creative, and easily convertible to uses beyond those implied by the title. Unlike Mansions and Manors, there were no color maps, but there were unquestionably a LOT of black-and-white ones - 35 complete inns and taverns. This is definitely worth your money if you need generic floorplans. Of the four Darkfuries map collections, this one (IMHO) is the worst, though it is still a very good product. A few extra details (like establishment names) and a menu or two (friend's suggestion) would have rounded it out nicely - but buy it anyway.
On a side note, the customer support is good, also. I had a minor problem with my system that Brian Moseley was able to help me resolve in less than fifteen minutes, first e-mail to last.
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An unbelievably useful product! Need stats for some thugs to trouble your PC's in an alley? They're in there. Need to know the guard captain's Sense Motive check when your party's rogue tries to bluff his way through the gates? It's in there, too. So are the smiths and masons and laborers and barmaids and everyone else that a DM never has time to create in advance of need. If your campaign has a scrap of realistic medieval flavor, buy this product. It won't disappoint you.
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