Amazingly good work.
I was initially surprised that there are less classes in this volume of Librum Equitis than in the first volume. But then the size of the work struck me. This volume is about twice as big as the previous work, with more detail given to each class, and FAR better texture. One of the major changes is there are less "generic" classes and more with interesting backstories and organizations behind them.
They also include ideas on how to adapt the prestige classes in the book for use in other campaign worlds.
The art is super-sweet too.
The classes are:
Bokor - Voodoo priests and wizards. Dark evil guys with a penchant for curses and voodoo dolls. Nice mechanics for making and using voodoo dolls. (includes a new poison)
Bone Archer - Necromancer / Archer crossover. In initial feel it's like an evil Arcane Archer, but way cooler.
Brotherhood of the Golden Blossom - This is sweet. Paladin Monks who battle outsiders and undead.
Children of the Snake - Ever had an obsession with the yuan-ti? These guys did... and they are slowly becoming yuan-ti themselves now. A nice alternative to the yuan-ti template in Monsters of Faerun - it makes the transmutation process from human to yuan-ti painful, long, and full of oportunities.
Circle of the Lute - A secret society of bards turned to spies in the service of the Bardic College.
EarthBound - Dwarven arcane casters who have found a connection to the earth and stone around them. This is a 12 level class and has some great new spells and abilities.
Elite Cavalry - "Generic" prestige class for any elite mounted troops. The sample given is for Goblin Worg Riders. Pretty cool.
Forge Singer - Dwarven or Orc bard / priests. Interesting mix, but probably doomed to being used for NPCs only. Includes a new "Iron Elemental" template.
Mad Tailor - The king of creepiness for this book. An arcane spellcaster who makes constructs out of living beings. Uber-creepy! Includes monster manual style entries for five different categories of "Mad Constructs". Still uber-creepy. Flavor text is creepy too. Top Dog in this book.
Order of Cordun - Evil paladins, counterparts of the Initiates of Cordun from LE1. They get armor made from a dead monster that they improve over time using a mechanic similar to that of the Samurai in Oriental Adventures.
Riders of the Duras - Mounted rangers and outriders. These guys should be easily "tweaked" to fit into any campaign. Looks like the border patrol in Karameikios just got upgraded in my game!
Sacred Paladin - FINALLY. A Paladin for every alignment!
Siege Mage - Mages of siege warfare and buildings. The mechanics seem a little odd to me, and the powers a bit disjointed.
The Society of Heavenly Movements - Wizards of the skies. Interesting mechanic combining what feel like clerical domains with arcane spellcasting. Great texture.
Timer - Uhmmm.... Psions in "the Matrix"? Really cool, but they feel really derivative.
Tribal Berserker - Remember the Berserker class WAY back in Best of the Dragon, Volume 2? It's back!
Troll Hunter - WICKED. This is the king of crunch, specialized in fighting regenerating creatures. Probably could have more stringent prerequisites. (Includes a new feat, Hardcore)
Venomous - Assassin class for people with poison attacks. Looks like a prime candidate for medusae and members of the Children of the Snake class.
Chapter 2 is a bunch of new spells (five pages) and some new domains (Forge domain from the Forge Singer class, Stone Domain and Weaponry Domain). Most of the new spells are for the EarthBound class - but many are also useable by Druids and Sorcerers.
Chapter 3 is some new psionic items and a new metapsionic feat (Chain power - make a psionic power into a chain-lightning derivative). What's nice is that these items are perfectly useable in a non-psionic campaign too. Nice to see people working with psionics but keeping it non-psionic friendly.
Overall, I was VERY impressed, and found the overall product to be superior to volume 1.
|