OK, I know all of you have read Dominick Covey's review so all I will say is I agree with him. The reason I'm posting this is because all of you are wondering if one review is enough and in fact I originally wasn't going to buy it based on the one review but my curisosity finally got the best of me.
Yes, if you want a d20 super-hero game, this works quite well (again, see previous review).
No, if you intend to use these rules to supplement another d20 game (my actual intention), it doesn't work. I planned on seeing how he handled mutations so that I could supplement the Horror/Post-apoc game I running now (I'm using Darwin's World rules and a mix of Cthulhu d20 and Ravenloft - Mutants and Zombies, oh my!)... The game is not even remotely designed to be used in conjunction with and to supplement other d20 games. It does not balance rules against others. It does however balance against itself (again, see previous review). The opposite is not-so however and you could certainly throw Cthulhu or the Tarrasque against the super-team your players create.
I really hope this is helpful and informative enough so you can make your decision to buy it or not. Any more inquiries, write me at ridd8191@chartertn.net and I'll be happy to provide answers to specific questions...
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