(Note: I've not yet run anything with Venture City, so this review is based of of reading it only, though I have done a few games that relied on the system presented in Wild Blue)
A great (thin, but fat for the price) toolkit for supers and an original setting that provides plenty of flavor. Venture City provides a different approach to powers than the Wild Blue setting (by the same author and in Fate Worlds Vol 1) while retaining the non-crunchy approach (powers are a collection of Stunts with some flavor tweaks to allow for special effects, drawbacks/limitations, and/or Collateral Damage for additional effectiveness).
There are no arbitrary limitations on how many powers you can have or what mechanics are appropriate (though it does suggest that no one character have more than two distinct powersets, each powerset can cover multiple effects). Compared to Wild Blue this is distinctly more flexible and feels more "supers".
A 30-page supplement can only go into so much depth, but here's what you get:
- A setting that provides for morally-gray hero/villain face-offs and normal people trying to get by.
- A system to build powersets that relies on Fate Core fundamentals with only a tiny tick up in complexity.
- Some sample pre-built powersets (5 basic templates that offer suggestions on variations)
- a pre-written adventure in the setting, including NPC supers.
Each of these is covered enough to pick up and run (the adventure, being Fate, is more a basic plot and the desires of various NPCs than a linear set of encounters), but those looking for exhaustive answers or a book of power stunts to pick from will be disappointed.
The setting itself is modern-day, and covers the superhero power origin, but each individual hero is allowed a lot of leeway in determining how they unlocked their powers. It has a distinctly cyberpunk, dystopian feel (minus the cyber). Aside from the existence of corporate-managed supers, fans of the TV show Arrow will find many similarities in the setting feel.
On the whole, the product is well-worth the suggested price for those looking for a system to run Supers in Fate or those looking for a gritty supers setting that is easy to inspire stories from, and you get both in Venture City.
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