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Secret Machines of the Star Spawn $10.00
Average Rating:4.8 / 5
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Secret Machines of the Star Spawn
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Secret Machines of the Star Spawn
Publisher: Dark Wizard Games
by Patrick L. M. [Verified Purchaser]
Date Added: 05/11/2017 12:20:49

“Locals have been hearing whispers of strange happenings around the Ancient Volcano. Rumors over the last several years of an unspeakable evil that has risen up inside. An evil that “fell from the stars.” There is something wicked and devilish going on inside. Highwaymen report of strange creatures, mechanical monsters, horrible beasts and “little green men” that are roaming the land. You are your stalwart adventurers have decided to take on the challenge of plundering the mountain for the treasure within! Oh and get to the bottom of these dastardly stories as well!”

These are the words on the cover beneath a picture of a Mind Flayer shooting lighting out of his hand at a sword wielding barbarian. His other hand shoots magic green missiles at a bikini clad woman with a ginormous afro, who is returning fire with her laser rifle.

This sets the scene for a more updated version of Expedition to the Barrier Peaks. S3 was written back in the 1970s before Star Wars. It has a look and feel that is heavily influenced by Star Trek, Lost in Space, 2001: a Space Oddesey, and Space:1999.

This module, on the other hand, is heavily influenced by the Sci-Fi tropes of the 1980s. Written for OSRIC, it is fully compatible with AD&D. The maps are in blue ink and the pictures look like something in the TSR 1.5 era. The Hype in the cover blurb underplays just how awesome this dungeon is! It’s Totally Tubular! Reading through it, I found my self smiling as I read it and even snickering at times. It really made me feel good to discover a fun treasure like this!

It’s 44 pages of gonzo goodness including 10 new monsters, Flying Saucer Hanger 51, The Eternity Machine, Buck Starblaster, the Main Brain Machine and the Alien Autopsy room! There are large amounts of treasure hidden in almost every room. But if the DM doesn’t let them find it with a wizbro die roll, makes them actually Old School search for the treasure, they may not find a lot of it. . . . which is a good thing!

I highly recommend this module for as perhaps a prequel to S3. But it is great all on its’ on!

I loved the adventure! But I had not noticed that the first level has most of the rooms along a single path. I did notice that the room numbers were in apparently random order. That made it really hard to find a room on the map as I was reading through it.

Also, the teleporter is an issue. While reading through it, I didn't think most parties would ever make it to the spaceship part of the module. I hadn't noticed that there were no stats for the Star Spawn. But there were a few rooms where the PC's are supposed to meet him. While reading these sections, I was thinking my players will attack as soon as they seen him! Not go along with this show/race!

Still, I continue to recommend it. It was a joy to read and looks like fun to play.



Rating:
[5 of 5 Stars!]
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Secret Machines of the Star Spawn
Publisher: Dark Wizard Games
by Timothy B. [Featured Reviewer]
Date Added: 09/01/2016 12:30:35

Mark Taormino is like some sort of mad genius. I love his Maximum Mayhem Dungeons and each one "delivers the goods" in terms of hitting that nostalgia feel. Let's play a game of what if. What if the Expedition to the Barrier Peaks had been written in the 80s instead of the 70s? What if there were influences of Star Wars, Buck Rogers, 50s sci-fi movies and just a little dash of 70s Blaxplotation? You might get something like The Secret Machines of the Star Spawn, but it would not be as good as the module Mark Taormino wrote. The module follows a similar flow of the other Maximum Mayhem Dungeons; something weird is happening, there are rumors, a long history of strangeness and a thin excuse to go adventuring. What they PCs will uncover is...well I don't want to spoil it. It's no shock that this adventure will feature a downed starship and some lasers. But it doesn't end there. In truth there is a lot to really, really like about this adventure. In a different setting the monsters would be scary ass deadly and really, really awesome. Also there is so many references to pop culture, espeically sci-fi and 80s pop culture, that it would be pointless to address them all. The rock band KILL was one of my favorites. Designed for OSRIC, I played bits and pieces of this using D&D5. Though it would work just as well with AD&D1, Castles & Crusades or any other OGL based clone game. The one issue I have with it (and very minor) is that players that didn't grow up in the 70s and 80s would not get all the jokes. I ran Hanging Coffins for my kids and they loved it, but some of the jokes fell flat on them here. No surprise they have no context for them. I thought they were hilarious to be honest. Loved the Pinball Wizard! If I were to run this again I would either merge it with a little bit of Expedition to the Barrier Peaks and run a huge Star Spawn mega-adventure. Or I'd run it as is with some disposable characters and guys the grew up in the 80s too.



Rating:
[5 of 5 Stars!]
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