I was on the fence about OSR-style games. I could certainly see the value in a lighter rules set, but why would I want an antique? As I started reading through White Lies I began to see the beauty of it. Most gamers already know the basics of it, they can roll up a character and get going right away. I began thinking I could use it to run games in a number of different settings, Leverage, The A-Team, Firefly, and the list just keeps going. There are a slew of tables for creating adversaries and their motivations and organizations to use as a springboard when my well of creativity is running dry. It even includes an intial adventure making it a great complete package at 132 pages. If you want a rules lite spy game that gives you plenty of room to create and hack and improvise it's hard to beat White LIes.
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