I played a lot of RECON back in the day. When I was young teenager watching movies like Platoon, Hamburger Hill and Full Metal Jacket I dove right into it. In light of all this I went on in life to do two things: join the Infantry and play a lot more RPGs. Returning to RECON years later I realized what a horrible mess it was. I used to joke that RECON was not an RPG of fighting in Vietnam, but rather an RPG of dying in Vietnam. Which, in some dark kind of way is not the worst way to learn about the war. I've been jonesing for a new edition but then I found PATROL.
PATROL is a full size RPG, a meaty book at around 200+ pages. I takes inspiration from RECON and 'reboots' it. It introduces some nice modern RPG dynamics such as a narrative combat system which I really like! In PATROL you wont spend time worrying about the difference between a 5.56mm bullet and a 7.62x39. at its core, the system is simple. There are a large number of actions which require people noses to be in the book for a while from time to time.
What I liked:
-military advisors to the game added details that didnt go unnoticed to this grunt.
-narrative combat system that produces realistic results. Getting shot sucks, suppressive fire works, players have agency in battle.
-the book has an excellent GM section
-mature theme
what I disliked:
-numerous status to track. Hunger, Thirst, Fatigue, Doubt (morale) and Injury are all tracked in a more game-ist fashion. After 1 session we started ignoring Hunger and Thirst assuming that unless the PC went on a long patrol, food & water were simply available.
-dice pools can be a little clunky. The Warhammer players love them, but the old-school RPG players hated all the dice on the table (and rolling onto the floor).
PATROL is a worthy sucessor to RECON. I might like to see a modern conflicts/mercenary version, taking the action into Syria, Afghanistan, Ukraine, Phillippines or Venezuela. It would be interesting to how this system would handle drones, GPS, smart phones, fake news and modern body armor.
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