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Feats of Legend: 20 Infernal Feats $1.99
Average Rating:4.5 / 5
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Feats of Legend: 20 Infernal Feats
Publisher: Total Party Kill Games
by Thilo G. [Featured Reviewer]
Date Added: 01/21/2016 05:18:49

An Endzeitgeist.com review

This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let's take a look!

After a handy table that lists the feats along prereqs, we dive right in:

-Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!

-Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the prereqs is italicized that shouldn't be, but that's a cosmetic glitch.

-Chains of Perdition: +2 shield bonus when wielding a spiked chain two-handed. Solid!

-Improved Chains of Perdition: Increase bonus granted to +4.

-Dark Channel: Roll d8s to hurt the living via channel negative energy instead of d6s. Ouch, but mechanically feasible and okay.

-Devil's Advocate: +2 Diplomacy and Bluff, +4 at 10th level; double bonuses versus demons and devils.

-Fiendish Codex: +2 to checks to identify fiends, gain +1 piece of info. Nice.

-Fire and Brimstone (Grit): +1d6 fire damage for 1 grit; solid, though I would have preferred scaling here. Also is erroneously called "deed" once, but oh well - functional.

-Improved Fire and Brimstone (Grit): Your bullets count as evil and magical; spend 1 grit to reroll any attack modified by Fire and Brimstone on a misfire. At +5 BAB-prereq maybe a tad bit soon for alignment-bullets.

-Improved Protection of the Pit: Increase profane armor bonus to +2; gain negative energy resistance 5, +3 and 10 in unhallowed areas.

-Protection of the Pit: Gain profane +1 bonus to AC, +2 in unhallowed areas. Pretty weak...but worth it for the end of the feat-chain.

-Greater Protection of the Pit: Gain DR 5/good, DR 10/good while on an unhallowed site. Solid and the prereqs make sense!

-Hellfire Initiate: Ignore up to 5 point Fire resistance with spells and SPs.

-Hellfire Acolyte: : Ignore up to 10 fire resistance with spells/SPs, also gain fire resistance 5. Prereq possible via Edlritch heritage. Nice.

-Hellfire Master: Ignore ALL fire resistance of a target with spells and SPs; targets usually immune still take 1/2 damage.

-Inured to the Infernal: +4 to saves versus spells and SPs of tieflings, devils, etc.

-Luck of the Devil: +2 luck bonus to one save chosen, may be taken thrice, once per save.

-Pledged to Darkness: You have an evil birthmark that helps intimidate folk...and which acts as an unholy symbol for the devil in question. Kinda cool!

-Speak of the Devil: Increase DC of planar binding-called devil to escape and gain bonus to convince devils to do your bidding, double the bonus in conjunction with Devil's Advocate.

-Tongue of the Pit: Spellcasting in Infernal, which reduces infernal creature's SR by 5 for the purpose of your spell. Has planar binding-synergy.

Conclusion:

Editing and formatting aren't perfect, but what glitches are here do not hamper the feats contained herein. Layout adheres to an easy-to-read two-column full-color standard and the pdf has some nice b/w-stock art that fits neatly. The pdf comes fully bookmarked for your convenience.

Neal Litherland's infernal feats may not all be winners - but they all have their niche, their thematic raison d'être - their justification. This humble book contains some truly cool tools that make sense by virtue of their narrative potential and that's not something I get to see too often. The lack of overpowered or broken feats herein also means that even a really low-fantasy/dark fantasy campaign can easily utilize the content herein, making this an inexpensive, welcome addition and one of the better feat-books I've read in a while. While not perfect in all regards, this still is a good, neat little book, well worth a final verdict of 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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Feats of Legend: 20 Infernal Feats
Publisher: Total Party Kill Games
by Jason L. [Verified Purchaser]
Date Added: 10/19/2015 10:54:01

This book, as the name states, includes twenty new feats for anyone interested in being diabolical (in the truest sense of that word).

Things I liked: Some new feats for using spiked chains. I wished they did more than grant a shield bonus but you take what you can get to make such a flavorful weapon more appealing. Two new grit feats for adding hellfire to your shots! Hell to the yes. Pun fully and unabashedly intended. Hellfire Mastery feats to let you ignore some fire resistance. Fire resistance is so common it seems. These feats are a tax, but worth it to make a dedicated fire specialist. Feats for social interactions. The game isn't all combat and some feats to intimidate demons that are otherwise immune or to put the fear of the devil(s) into other folk that recognize the monster you've pledged yourself to are great.

For two bucks this is a great buy. This book can be utilized by more than just evil characters; make a character cursed by devilish forces or who made a pact with devils to hunt demons. So many great ideas that can be fleshed out by these feats.



Rating:
[5 of 5 Stars!]
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Feats of Legend: 20 Infernal Feats
Publisher: Total Party Kill Games
by Chris Z. [Verified Purchaser]
Date Added: 10/16/2015 13:07:52

20 Infernal feats is a pdf that obviously goes over feats related to all things infernal. The pdf is 5 pages of content, 1 cover, 1 credits, and 1 OGL.

I liked this short pdf. It has feats that are useful if you are fighting infernal outsiders or if you want to utilize the powers of infernals. I liked how it could be useful to good or evil characters. That is a real plus.

If I was ever running a specific kind of campaign that had my players fighting demons and devils a lot, I would want all my players to have a copy of this pdf. I think it could be very useful. In a general campaign, I am not 100% sure it would be that interesting to players or not.

I have a couple things that I am being nitpicky about but this is my opinions about cons of this product.

I enjoyed the art. However, I could see some people being offended by the image Baphomet from Levi's "Dogme et Rituel de la Haute Magie."

The feats Hellfire Acolyte, and Hellfire Master are both cool feats that grant the character fire resistance. Which works fine for say a human or halfling who have no form of Fire resistance. However these feats do not explain what happens to a character that already has a form of Fire resistance like a Ifrit. Do they stack and add together? If a brief comment was added about that, I would feel that each feat is a little more complete and there would be no question.

All in all I liked 20 Infernal feats. It sparks an interest in running a Infernal themed campaign (an evil one, or good one where the characters hunt infernals). I rate 20 Infernal feats 4 out of 5 stars.



Rating:
[4 of 5 Stars!]
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