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A Question of Honor: A Guidebook to Knights

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A Question of Honor: A Guidebook to Knights
Publisher: Alea Publishing Group
by Sean H. [Featured Reviewer]
Date Added: 05/22/2007 00:00:00

A Question of Honor: A Guidebook to Knights for D20 Fantasy (3.5 version) by Cameron Guill, Joshua Raynack and Ryan Rawls published by Alea Publishing Group. The product comes with the Question of Honor sourcebook (66 pages, 60 after covers and OGL), a small file listing all of the OGL content, and two full color maps. The layout is clean with a decorative border that may (or may not) be annoying when printed.

This is, as it promises, a guidebook to knights. It begins with a brief overview of knights and the contents, including an introduction to the new rules that are included including several small but clever tweaks to the combat system. This is followed by new uses for skills and many new feats both combat and non-combat. A new set of optional fighting styles and combat skills (which are purchased from points based on base attack bonus), such as high cut and counterattack, provide many options for those who wish to add to the complexity of combat.

Next are fourteen prestige classes: squires, troubadours and a multitude of knights. Knights of all types: historical knights (Hospitaller, Templar, Teutonic), fantasy knights (Dwarven Tor, Knight of the Dawn), and evil knights (Black Knight, Fallen Champion), something for everyone. The Squire class has very low entry requirements (can be taken after 4th level) and serves as a bridge to many of the other knightly class, nicely thematic.

Following is a selection of followers that a knight might need, animal handlers, soldiers, squires and more, each with a full statblocks and monthly upkeep cost. Then there is new armor, weapons and other items. The armor is interesting as it included pieces that can be added to other armor, but it does not fully explain how the penalties for combining pieces stack. Several new magic weapon and armor enhancements, which mostly seem a little over priced for their effect. Two new magic items, two new special metals, two artefact swords -one good, one evil- and a set of new spells round out this section. The authors seem less sure on magic than they are on anything else and these may need minor adjustments to fit into a campaign.

The product concludes with two appendices: The first, a setting, the Hill Lands of Terra, a place for knights to adventure complete with adventure seeds and maps. The second, includes two new knight-themed monsters and an NPC for the Hill Lands setting.

A Question of Honor is an interesting sourcebook, if you are planning on using knights in your campaign, you will find a wealth of material to adapt. The new combat rules are interesting, with the simple ones looking especially useful and there is much solid material here. However, most of the game information is very tied to a medieval European sort of setting which limits its easy adaptability.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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A Question of Honor: A Guidebook to Knights
Publisher: Alea Publishing Group
by Dominique C. [Verified Purchaser]
Date Added: 02/28/2004 00:00:00

Well, I am sorry to to declare that I find this product mediocre.

On the good side are new rules for combat (with new skills and feats) if you want to have more complex combats (with parrying options, etc.). However, as this adds some complexity, I think it will be mostly kept for important encounters (such as a joust or duel between two knights).

On the mediocre side, the prestige classes seem to have been done in a hurry, without much thinking. For one thing, background-introductory descriptions are really short. This is a bad point, since for me a prestige class is meant to emphasize a role, before giving an array of powers to a PC. Then, I don't see what's so knightly about most of the class presented in this supplement.

On the overall I found this book deceiving.



Rating:
[3 of 5 Stars!]
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Creator Reply:
First of all, thank you Mr. Crouzet for your opinion. Your feedback will allow us to make a better product in the future, a product, hopefully to your liking. We are also glad to hear you enjoy our optional combat rules, since they, like most of the element in this book draws from historical realities of knighthood rather than the "movie" ideals of knighthood and knightly combat. I, as one of the writers, game designers, and nearly completing the requirements for a History degree, agree with your comment in so far that the prestige class descriptions are rather short in comparison to other products. However, I must say, that I tend to disagree with your comment that most of the classes presented in a Guidebook to Knights are not knightly. Most of which (Knight Hospitaller, Knight Templar, Knight-Errant, Squire, Teutonic Knight, and Troubadour), and their abilities (as suited for the d20 system), are directly drawn from their historical (not movie) counterpart. While others (Black Knight, Fallen Knight, and Knight Champion) are directly drawn from romantic literature (Ivanhoe and other Sir Walter Scott novels). One of the aims of the book was to dispel the myths and fallacies surrounding the knight and bring an accurate portrayal (as accurate as a fantasy d20 element would permit without sullying the historical counterpart) to the gaming table. Also, since it was our first product, we were very careful in planning, playtesting, and creating the prestige classes presented in the book so they were balanced rather than game breaking like many 3rd party products we have seen. However, we do hope that you enjoy the other features such as the 20+ pre-made knight followers for those with the Leadership feat, the high quality of our maps, the fifty new feats, the other new rules (Awakened Items, Drag Combat Action, Delay Time, Prestige Skills, Historical Variants, and Rarity Value), and the rest of the new features as well as the overall quality and presentation of the book. Once again, we thank you for you comment (for all comments are taken seriously) and for the chance to reply.
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A Question of Honor: A Guidebook to Knights
Publisher: Alea Publishing Group
by Angus M. [Verified Purchaser]
Date Added: 01/26/2004 00:00:00

Very nice guidebook on chivalry, knighthood, and all manner of matters connected thereto for a D20 campaign. Useful background material for almost any campaign if you do not have access to a book on chivalry and feudalism.



Rating:
[5 of 5 Stars!]
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A Question of Honor: A Guidebook to Knights
Publisher: Alea Publishing Group
by Dan E. [Verified Purchaser]
Date Added: 09/29/2003 00:00:00

This product far exceeded my expectations. It details some great additions to the d20 system that fit perfectly on top of the standard 3.5 SRD. The additions represent combat options. It feels like details for melee that match the details in spellcasting and magic that already exist in d20. New feats and skills like "Swordcraft" that works kind of like Spellcraft. Also, the area detailed in the document fits into my d20 campaign (fairly standard, ok... really standard) perfectly. The history is vague enough to insert your own events/deities into what they have written (I use Word and search-and-replace). I spend way too much money at RPGnow and this is one of the few things I actually printed out, copied and pasted and incorporated into my own campaign I run.



Rating:
[5 of 5 Stars!]
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