A Question of Honor: A Guidebook to Knights for D20 Fantasy (3.5 version) by Cameron Guill, Joshua Raynack and Ryan Rawls published by Alea Publishing Group. The product comes with the Question of Honor sourcebook (66 pages, 60 after covers and OGL), a small file listing all of the OGL content, and two full color maps. The layout is clean with a decorative border that may (or may not) be annoying when printed.
This is, as it promises, a guidebook to knights. It begins with a brief overview of knights and the contents, including an introduction to the new rules that are included including several small but clever tweaks to the combat system. This is followed by new uses for skills and many new feats both combat and non-combat. A new set of optional fighting styles and combat skills (which are purchased from points based on base attack bonus), such as high cut and counterattack, provide many options for those who wish to add to the complexity of combat.
Next are fourteen prestige classes: squires, troubadours and a multitude of knights. Knights of all types: historical knights (Hospitaller, Templar, Teutonic), fantasy knights (Dwarven Tor, Knight of the Dawn), and evil knights (Black Knight, Fallen Champion), something for everyone. The Squire class has very low entry requirements (can be taken after 4th level) and serves as a bridge to many of the other knightly class, nicely thematic.
Following is a selection of followers that a knight might need, animal handlers, soldiers, squires and more, each with a full statblocks and monthly upkeep cost. Then there is new armor, weapons and other items. The armor is interesting as it included pieces that can be added to other armor, but it does not fully explain how the penalties for combining pieces stack. Several new magic weapon and armor enhancements, which mostly seem a little over priced for their effect. Two new magic items, two new special metals, two artefact swords -one good, one evil- and a set of new spells round out this section. The authors seem less sure on magic than they are on anything else and these may need minor adjustments to fit into a campaign.
The product concludes with two appendices: The first, a setting, the Hill Lands of Terra, a place for knights to adventure complete with adventure seeds and maps. The second, includes two new knight-themed monsters and an NPC for the Hill Lands setting.
A Question of Honor is an interesting sourcebook, if you are planning on using knights in your campaign, you will find a wealth of material to adapt. The new combat rules are interesting, with the simple ones looking especially useful and there is much solid material here. However, most of the game information is very tied to a medieval European sort of setting which limits its easy adaptability.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
|