|
This book is five pages with only two being content, however those two pages are great. The three line setup of the prophecies makes for easy mixing and matching.
I fully recommend this product and can imagine I'll get lots of use out of it..
|
|
|
|
|
|
Such a great book.
Originally all these NPCs were cards for the Rage card game. As this book was released after several expansions of that ccg, there are garou of every rank, many fera, all sorts of wyrm minions for you use.
The background on every NPC is brief (about as much as seen in any Rage Across... book) but descriptive enough to be easily slid into a campaign. Great book for needing a antagonist quick and on the fly, here you go: rank 4 Silver Fang braggert, easy; a BSD pack to harass the PCs, no problem, got enough for two packs; Pentex First Team - this book has it all.
On the downside: this is a 2nd edition book, some Gift choices were not present back then, and some skills existed that don't now (w20th edition); also sometimes the written background doesn't seem to match whatever the person giving stats had in mind - the Gifts / skills of the NPC seem to be missing essential assets (character is a healer of note, but has no healing skills/rites)(character is known for commanding the wind but no Gift to explain this power).
Great book, will always have a use for this at my table.
|
|
|
|
|
|
Very disappointed by this book.
Pro - excellent art, interesting history, some expanded info on the Camazotz, and detailing of the War of Dragons. The included chronicle looks like a fun romp through time to stop the ascension of Night-Master.
The War of Dragons gives good information about that previously undetailed time when Mokole ruled the world.
Con - Virtually no new crunch content, except for chapter 4 and 5, and that's just five rituals for the Camazotz and very bare info for making characters in the time of dinosaurs. This history book offers no useful content for most people. Unless a group chooses to set a campaign 30,000 years ago, this book will be of minimal value.
New enemies, gifts, rites, famed people of those eras as ancestors, or anything usable by a pack in the current day would have made this book much better.
|
|
|
|
|
|
Great bundle full of highly useful generators. Being system agnostic these are good for fantasy, modern or any other setting.
The Cult generator is especially nice with how quickly and thoroughly the practices, history and vital statistics of a cult can be created. By dropping just a few tables the cult generator proved excellent at whipping up a secret society.
A few rolls on the Ritual Name charts created some very impressive sounding spells for a character to use.
|
|
|
|
|
|
An excellent book for quickly generating characters or villians, the templates add typically add +2 or +3 PL. A nice, quick, and easy process for adding more variety to npcs, villians, and heroes.
|
|
|
|
|
|
This is an amazing collection. The art is superb, with a beautiful colour pallette. The story seems simple; defeat the villian running the city, but when that goal is achieved within the first part of the story the characters have to deal with the consequences of that victory, such as death. The monsters within are vicious beasts that destroy people. Not everyone you grow attached to will see the conclusion of the story. But that's ok, you see characters grow, and sometimes fail, as they are tested.
Basically everything about this book is great. I cannot recommend this book enough.
|
|
|
|
|
|
A great compilation of in-game books. Listing a little of their backstories, and potential uses for the books. Easy to create hooks and plots with the books as the goal or the books guiding the way to the creation of some lost lore.
On the downside, no index of books listed within nor the ability to create bookmarks in the pdf. It would be nice quickly flip to the desired book without having to memorize this booklet.
|
|
|
|
|
Creator Reply: |
I had actually just thought a few weeks back that bookmarks would be really useful. Unfortunately, bookmarks seem to be something that Scribus is poor at, rather like tables. If I can get it to easily add bookmarks, I\'m going to do so. Otherwise, it will probably have to wait until I get InDesign. |
|
|
|
|
An excellent list to quickly whip up what the PCs encounter in a wasteland city. Quite a few of these are unique and provide a possible hook into some new scenario. With little modification this works well for a modern, fantasy, or even a space setting on some lawless world.
|
|
|
|
|
|
A good quick list of people giving Name, age, and quick description.
samples
Otis Bright (41)- Plant manager over a small local plastics factory.
Parker Holman (84)- Retired college football coach who is a regular at the local sports bars.
|
|
|
|
|
|
A good quick list of people giving Name, age, and quick description.
samples
Gabrielle Chestnut (51)- Chatty, bubbly woman with graying hair and a bit too much makeup.
Gary Venable (37)- Lowlife con that just got out of prison a few weeks ago.
|
|
|
|
|
|
Great Comic, very funny. PS238 is always an amusing look at an aspect of superhero life often over-looked - that of being a child with powers. This 0 issue mostly introduces us to the primary characters, but it's still a fun, good read.
|
|
|
|
|
|
This list is great for solving those times when a PC horribly fails a social roll. A quick glance at the list and you have the inspiration to continue on. This list, like all D-Percent lists, is simply one page, black & white, without even a simple descriptive sentence to go along with the reaction. But it does serve it's purpose well.
|
|
|
|
|
|
You get what you pay for - and in this case not much. This is just 1 page of words that could be used for locations. There's a note above the list suggesting a way to increase the number of names available is to add extra descriptors like falls, canyon, ridge, city, etc to the end. Another option is to change the end of the name by adding a suffix like ton, ville, etc.
This isn't a bad list, but also one that does not have any additional depth of usage beyond it's listed one.
|
|
|
|
|
|
2 pages of lists for 100 jobs plus one bonus profession. Presentation is very nice; border artwork, and full colour. Topping other similar lists this one actually gives a description / hook for every Job and Profession. Each entry only gets a sentence or two, but that's plenty to go on; the quick suggestion for using the cheese-maker or glass blower could easily fill in when a PC does an unexpected thing.
|
|
|
|
|
|
This is a very well put together book, full of interesting bits, however in 20+ years I have never been part of a group where any info on Anarchs was needed. This book adds more information to a group we need nothing from.
|
|
|
|
|
|
|
|