As advertised, this pdf gives you a pantload of feats. Feats for close combat, feats for ranged combat, feats to improve defense, to improve skills... and some feats whose purposes kind of bewilder me.
Cases in point: The Bottoms Up and Chug It feats for speed drinking, which I suppose are nice for downing potions in combat, but much less useful in a low- or non-magical setting. Also, there are feats like Armed to the Teeth and Guns Akimbo which seem kind of redundant when one has Improved and Advanced Two-Weapon Fighting already on the official books.
Apart from that, there are a couple spots of sloppy editing (the Anything Goes Long Feat refers to a feat called Anything Goes which is not present in this pdf, and the Icy Calm feat has its flavor text copy/pasted directly from a Fantasy product, White Wolf's Hollowfaust: City of Necromancers if I'm not mistaken), but it's worthwhile overall. If you're running an action-oriented D20 Modern campaign of any setting, I guarantee there's more than a few feats heare to catch your interest.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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