If you liked D&D 4e's combat, you are likely to enjoy Strike!; the combat is akin to that, but more streamlined (static damage, few modifiers) and quite frankly more brutal. Level is much flatter; PCs don't gain more HP by level, and a low-level monster can still hurt them. You are not required to use the tactical combat for all (or even any) combats; basic skill rolls can take the place of it, in the manner of Dungeon World's Hack & Slash.
If you didn't enjoy D&D 4e's non-combat stuff, you may enjoy Strike!; the emphasis is on freeform skills and special narrative tricks always available to each character. 4e's "skill challenges" give way to a neat Team Conflict minigame.
Both in and out of combat, narrative comes first, so if you want to light up the darkness with your magic missile spell, then shine on you crazy wizard.
You won't like this system as much if you like the character generation minigame to be lengthy/involved, or if you like poring over gear, spell lists, or feats/talents for just the right advantage or concept when you level. I'm not judging -- it's just not that kind of game.
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