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34 + 1 Cantrips by DiBastet
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/18/2022 00:02:05

A small collection of new cantrips. Many are obviously weakened versions of higher-level spells, but there are also a number that add elemental effects to melee attacks, plus a few more random choices. The mechanics of the spells seem sound for the most part; however, some seem a little strong for cantrips, so make sure to review each carefully before including them in your games.



Rating:
[4 of 5 Stars!]
34 + 1 Cantrips by DiBastet
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Cat Burglar
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/13/2022 02:58:20

A rogue subclass customized for tabaxi. Unfortunately, while the features are neat ideas, the subclass is notably underpowered, especially the 3rd-level feature (which is basically just flavor). Throwing in two NPC statblocks with examples of the subclass doesn't really help, nor does the slightly high price tag ($1.99 for three pages of material).



Rating:
[2 of 5 Stars!]
Cat Burglar
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Musical Subclasses: Dancer Rogue
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/13/2022 02:17:41

A fun rogue subclass centered around dancing and movement, with some interesting mechanics, especially momentum. However, one wonders if this concept would have fit better as a bard subclass, instead of a rogue option. (Plus, the 13th level mechanic - while cool - might be a little underpowered.) The product also includes a Dancer feat (which feels like a condensed version of the subclass), and four very neat and flavorful dancing-related magical items (the Boots of Musical Movement are especially fun). The product may be slightly overpriced, however ($1.95 for two pages of rules content), so you may wish to wait for a bundle or sale.



Rating:
[4 of 5 Stars!]
Musical Subclasses: Dancer Rogue
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Dark Fantasy Artificer Subclasses
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/13/2022 01:40:24

Two horror-themed artificer subclasses:

  • Machine Cultist: Basically a warlock artificer, who gains powers from a far-future machine of evil. Very flavorful, with interesting mechanics, largely centered around granting warlock features and an "Infernal Engine" vehicle. The catch is that this subclass feels very specialized, especially with the vehicle focus.
  • Reanimator: An artificer with a golem ally, as well as lightning-themed powers. Again, very flavorful with interesting mechanics, and somewhat more broadly usable than the Machine Cultist.

The two subclasses are followed by a set of new artificer infusions, both for the new subclasses and (somewhat more randomly) for the core artificer and official artificer subclasses. I'm not sure about the balance on these, though they are, again, very flavorful. (I particularly like the Potion Injector Projector, a crossbow that fires syringes filled with potions at targets.)

The product overall has very high production values, to include great custom artwork (though it did miss a few typos). If you're looking for artificer options for a fantasy horror campaign, this product is highly recommended; this material is somewhat less useful for more general campaigns, if still very interesting.



Rating:
[4 of 5 Stars!]
Dark Fantasy Artificer Subclasses
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Scourge of the Howling Horde (3e)
Publisher: Wizards of the Coast
by James B. [Verified Purchaser]
Date Added: 04/10/2022 04:17:11

A great introductory adventure for D&D 3.5. Nothing too fancy story-wise - you fight a band of goblins terrorizing a small region - but well-executed, with opportunities for both combat and role-playing, as well as welcome explanations of important rules at major steps. As a bonus, this also fleshes out a small town as a potential base of operations for a new adventuring party. Recommended for D&D 3.5 players, and not likely hard to adapt to other editions as well. (Originally posted on Goodreads)



Rating:
[5 of 5 Stars!]
Scourge of the Howling Horde (3e)
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GATEWAY - The d20 Tabletop Roleplaying Game
Publisher: Aurican's Lair
by James B. [Verified Purchaser]
Date Added: 04/10/2022 02:10:05

A streamlined, setting-generic version of the D&D 5th Edition rules, GATEWAY centers on 5E's mechanics of advantage (roll twice, take better result) and disadvantage (roll twice, take worse result). Characters have a mix of skills that they are proficient in (gaining advantage), skills they are deficient in (suffering disadvantage), and skills with no modifier (they take whatever result they get on a d20). This is a great core concept that cleverly exploits one of 5E's best new mechanics.

Unfortunately, the rest of the system is not as elegant. The skills are simultaneously both detailed (in terms of options) and vague (in terms of how they actually work); this is likely intended to be helpful and empowering, but winds up being a bit frustrating, especially when considering abilities like magic. Most disappointing is that the combat rules still retain much of the situational complexity of the original 5E rules, even if the die rolls themselves are much simpler. The GM support is also lacking - we never get clear guidelines for NPC design, and the rest is largely just generic advice. The product concludes with an "Advanced Play Variant", which might be better, but we don't get enough detail to be sure.

Another big problem is presentation - the product really could have done better on organization and formatting. The designer is also curiously cavalier about referencing copyrighted material like Star Wars' Jedi. Ultimately, GATEWAY feels much like someone's homebrew material. Fortunately, it's also priced like homebrew - it's a free product, so you don't have anything to lose by taking a look! Just manage your expectations. (Originally posted on Goodreads)



Rating:
[3 of 5 Stars!]
GATEWAY - The d20 Tabletop Roleplaying Game
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Creator Reply:
Thanks for the review and feedback. Sorry it took so long to reply. I took some of your feedback on the most recent update to the game. Feel free to check it out!
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5th Edition Racial Options - Kitsune!
Publisher: Fat Goblin Games
by James B. [Verified Purchaser]
Date Added: 04/08/2022 03:47:36

An adaptation of the legendary kitsune as a D&D 5th Edition character race. I wanted to like this more than I did, but something about the overall approach - making them more mysterious and secretive than mischievous - doesn't quite seem to gel. Still, the mechanics for the race (as well as the four subraces) seem solid enough, if occasionally underpowered (the white sub-race in particular). The other material, however, is shakier: the new feats grant more abilities (and stronger abilities) than feats from official sources; the new spell is a neat concept but seems too high-level for what it does, and inexplicably locks the DC to 18; and the two new magic items also seem a little off (though the origami token is probably fine). All in all, this product gives you a decent (if somewhat disappointing) race with some iffy supporting material.



Rating:
[3 of 5 Stars!]
5th Edition Racial Options - Kitsune!
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The Lost Kenku (5e)
Publisher: Wizards of the Coast
by James B. [Verified Purchaser]
Date Added: 04/08/2022 03:41:07

The author describes this as basically just notes for an adventure, and this becomes clear as you read. The formatting is odd at times, there are obvious typos... and most significantly, they never clearly explain what the players are doing here, other than randomly exploring the town and mansion. You have to infer the player's goal - searching for the titular "Lost Kenku" - from the rest of the text. Now, to be clear, the setting and NPCs are fun, and you can still run this as a perfectly functional adventure... but extra work is required for the setup, which is pretty embarrassing for an official D&D product. Best to see the purchase of this product as a charity donation with some bonus adventure notes.



Rating:
[3 of 5 Stars!]
The Lost Kenku (5e)
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Lair of the Lava Queen - 5th Edition
Publisher: Pyromaniac Press
by James B. [Verified Purchaser]
Date Added: 04/08/2022 03:13:47

A D&D 5th Edition adventure that - as the name suggests - sends players into the lair of the Lava Queen, a uniquely transformed creature. This scenario features a memorable setting and foes, and striking imagery. There are some quibbles with the formatting of the product, but those flaws are countered by the high-quality artwork and overall solid layout.



Rating:
[4 of 5 Stars!]
Lair of the Lava Queen - 5th Edition
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The Beast Hack
Publisher: Tricky Troll Games
by James B. [Verified Purchaser]
Date Added: 04/08/2022 01:01:20

A selection of monsters for use with The Black Hack. Most of the monsters are original creations, although classic mythological and D&D monsters made it in as well (sometimes with tweaks). There are typos here and there, but overall this is a great resource for The Black Hack at a very fair price.



Rating:
[5 of 5 Stars!]
The Beast Hack
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By Flame, Storm, and Thorn (5E)
Publisher: Angryfish Games
by James B. [Verified Purchaser]
Date Added: 04/07/2022 01:48:19

Three new ranger archetypes for D&D 5th Edition:

  • Lantern-Bearer: A ranger wielding a lantern with largely support-based magic abilities. Interesting features with some very flavorful imagery. The only rules concern is that the secondary 3rd-level feature might provide a few too many benefits at that level, despite the restrictions; consider delaying some of those elements to 11th level. Also, the archetype is a bit specialized, and might not fit into every campaign.
  • Stormcloak: A ranger with lightning- and thunder-themed powers. Looks very fun, and definitely the archetype in the book that's easiest to use in a standard campaign.
  • Thornguard: A ranger specialized in creating and using traps. A trap-master ranger is a nice archetype to have, and this seems to model the concept pretty well. The only complaint is that you have to spend a reaction to activate a trap; meaning the traps aren't sprung automatically, and no more than one can be activated per turn. This is probably fair balance-wise, but still a little disappointing.

This product is a good choice for anyone looking to expand their ranger options. At $2.95 it's slightly overpriced for only five pages of rules material, but this is definitely worth picking up as part of a sale or bundle.



Rating:
[4 of 5 Stars!]
By Flame, Storm, and Thorn (5E)
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Elementalist's Pocketbook
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/05/2022 01:18:55

An excellent and well-organized collection of spells themed around the elements - both the classical elements of air, earth, fire, and water, but also the D&D elements of acid, cold, lightning, poison, and thunder. Several spells take clear inspiration from Avatar: The Last Airbender (which is fine by me). The only issue is that some of the spells in this product feel slightly powerful for their level - most notably, Antiheal. So make sure to review each spell before adding them to your own campaign, and bump them up a level if you think they're a little strong as is.

The product includes a new version of the Way of the Four Elements monk from the core rules, which also clearly draws on Avatar for the redesign. Mechanically, this is much more of a spellcaster than the core Four Elements monk, but it overall seems like a solid alternative that retains the strengths of the original.

One last thing - the $3.95 price tag is a little much for 14 pages of material, despite the high quality. May be best to wait for a bundle or sale.



Rating:
[5 of 5 Stars!]
Elementalist's Pocketbook
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Dread Domain: A Cleric Archetype
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 04/04/2022 23:56:37

A solidly designed cleric archetype focused on fear. It feels slightly underpowered, but it's probably comparable to some of the less combat-oriented core cleric archetypes. $1.99 for just a page of playable material is slightly expensive, though - even though the art is very nice.



Rating:
[4 of 5 Stars!]
Dread Domain: A Cleric Archetype
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50 Notice Board Quests
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 03/31/2022 01:20:37

A useful and generally well-conceived selection of quests, providing inspiration for up to 50 potential adventures. However, $3.95 for just four pages of material is a bit much. (If the price was lower this would definitely rate higher.)



Rating:
[3 of 5 Stars!]
50 Notice Board Quests
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Create-A-College: A Bard College Creation Guide
Publisher: Dungeon Masters Guild
by James B. [Verified Purchaser]
Date Added: 03/30/2022 02:06:29

A really insightful analysis of how bard colleges are designed in the core rules, including the step-by-step creation of two example colleges. Said colleges - the gambler-focused College of Chance and the juggler-focused College of Hands - are both pretty solid as well, with the College of Chance being my pick of the two. The only notable downside to this product is some formatting issues, most notably missing text on the page for 14th-level features, but this doesn't take away from the product's usefulness. (Also worth noting: this product was originally PWYW, but is no longer as of this review.)



Rating:
[5 of 5 Stars!]
Create-A-College: A Bard College Creation Guide
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