When worlds collide - a Mephisto review
Slip
What if the feeling that something was wrong with the world was not paranoia but accurate? What if our known world was not the only one, and if other worlds were trying to invade ours? What if these phenomena were dangerous and a threat to humanity? And what if some people recognized this truth and had special powers from this insight?
The Fate World of Adventure Slip presents a game world in which worlds literally collide - and these other worlds of the so-called Slip try to invade Earth. This Convergence repeatedly leads to phenomena where worlds overlap, reality changes, and beings from other worlds infest our reality. But fortunately, some people have developed talents to oppose this threat and have organized themselves into a group called Vigilance. However, the mysterious Commission also opposes the Convergence - but with its own goals.
Character creation in Slip gives players the option to choose a talent, which brings advantages and disadvantages. For example, a Ripper can break the barriers between worlds where it is thin, but his very presence also weakens that barrier, leading to rifts that cause problems. Unlike other Fate worlds, the background for the game master is presented in a separate chapter with more background and a few rules. This chapter also clearly describes the truth about the Convergence or the real goals of the Commission.
After that, a bizarre world is briefly presented as an example. Additonally, The Sea from Beyond offers a complete scenario.
Slip proposes an exciting setting that provides many opportunities for horror and confronts the player characters with an escalating struggle for reality. The short elaboration on the groups, Vigilance and Commission, as well as some characters offers good starting points. From my point of view, Slip delivers an exciting scenario, which can also carry a more extended campaign if the gamemaster can come up with enough ideas for the threatening worlds of Slip.
(Björn Lippold)
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