This is a truly great game and very unique in it's style.
Layout
The book begins with setting information, including plot hooks for each one (great idea!), a list of sample characters and information on the world and the setting background. I like this because you get in the mood of the setting before you are presented by the rules. The artwork also enhances the feel for the setting in a great way without wasting all of your printer ink.
Rules
It is powered by the rules-light Xpress engine which is very different from other games I've played but once you get a hang of it, it works very well for this setting allowing for fast and fun games which don't get bogged down by rules or excessive die rolls. Basically you roll a number of (d6 only) dice equal to the stat the skill is connected to and have a target number based on your skill level and the number of successes determines how well you do.
A minor complaint here is that the example skills were directly copied from the core rules which lead to many of them being computer related and otherwise not setting appropriate. A setting specific example list would have been better as well as showing what attribute the different skills connect to. This took me about 15 minutes to do myself so it's no big deal.
The same applies to merits and flaws which could have used a few more examples and clarification.
Playing
Great fun, hilarious, fast and over the top. My players wanted the game a bit more dark and gritty but the only thing I had to change was the tone of my voice when describing things. It borrows from the whole 50's genre so there is no limitation on the adventure plots. Battle nazis one day, martians the next and giant mutant ants in the afternoon.
Overall
Already one of my favorite games. Fast, easy to play, a lot of variety and very different. As a bonus it also made me discover some truly great music when I got some Psychobilly for mood music when playing. I rate this game a five out of five and can recommend it to everyone.
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