DriveThruRPG.com
Browse Categories













Back
Other comments left by this customer:
You must be logged in to rate this
5e Homebrew Edition Players Handbook
Publisher: Rob Masters
by Xorn X. [Verified Purchaser]
Date Added: 12/02/2019 18:29:03

I really great book. Yes it is a whole book! And it has 146 pages, even if you substract all pages that have no real content! This book is a real labour of love by a fan, for the fans!

What is the content?

A new way to assign existing feats, according to background and attributes of your character.

Eight pages of new feats.

Homebrewed classes

Character concepts

Bbest of all: It is pay what you want! So you can get that book for the price of a cup of coffee or even for free, in case you are really broke or dirt poor. Even if you do not like all ideas in the book, you will be able to get lots of new ideas to use in your campaign.



Rating:
[5 of 5 Stars!]
5e Homebrew Edition Players Handbook
Click to show product description

Add to DriveThruRPG.com Order

Be A Better Battle Master
Publisher: Absolute Tabletop
by Xorn X. [Verified Purchaser]
Date Added: 12/02/2019 18:16:26

Well, it is quite difficult for me to write a review. Why? Because this booklet is very, very short. However, it has one brilliant idea on how to create interesting battles and/or points of decisions for adventures. If you give your players some options to decide for A or B or C and map out, how things will go forward at a latter stage of that battle, that really makes for interesting battles. Your players will not be able to do A and B and C. Therefore, whatever they do, will result in a different second stage of the battle. This makes for really interesting scenarios, as your players will be able to influence things, while you are still able to make at least some bad things happen and increase tension, regardless of what the players do (if players defend against A, meanwhile threat B will grow and create complications later on). It is like a decision tree, where every decisions the players make, will lead to different results later on.



Rating:
[3 of 5 Stars!]
Be A Better Battle Master
Click to show product description

Add to DriveThruRPG.com Order

Be A Better Campaign Master, Book One: Building the World
Publisher: Absolute Tabletop
by Xorn X. [Verified Purchaser]
Date Added: 12/02/2019 18:09:03

Well, you can buy this book. But you should not.

Why? Because you will not find anything in it that you will not find in the Dungeon Masters Guide (Dungeon & Dragons) or any other book on DMing that you already have.

We all already know that you will have to decide on whether the gods of a fantasy world are real or not. And we all already know that there are worlds with lots of magic and other worlds with no magic at all.

Abstract texts on what one may or may not decide for a campaign world, will not help me that much. I am far more interested in things that are not that commonly discussed, like, for example, ideas on how ones decisions will affect the style of play. Are the gods fickle? Do they demand sacrifices or holy vows? If yes, how do I incorporate that into my game? What are the disadvantages of a game where everybody has 200 hitpoints and can kill half the city with one magic spell? Is there perma-death and no resurrection, cure disease or magical healing? How will that affect the mood of the game? How should poisons work? Should you have diseases, stress or madness, like in DarkestDungeons? Why would you want to do away with some spells (like travel-magic or create food and water or gamey spell like Ottilukes Grand Hotel)? Does it make sense to limit certain classes to certain races or cultures or can anybody, even someone from NewYork City, become a druid or a barbarian?

What is more: There are 20 pages of "fluff" that are simply there to increase the page count. I was quite disappointed.



Rating:
[2 of 5 Stars!]
Be A Better Campaign Master, Book One: Building the World
Click to show product description

Add to DriveThruRPG.com Order

WFRP - Adventures Afoot in the Reikland
Publisher: Cubicle 7 Entertainment Ltd.
by Xorn X. [Verified Purchaser]
Date Added: 05/02/2019 16:35:38

A very good product. It consists "only" of nine pages (not counting the first two pages, which consist of artwork), so do not expect to get a whole campaign book. But those nine pages consist of five or six adventure ideas per page (one paragraph each); so you will get approximately fifty well formulated ideas for adventures to work with. Layout and artwork are very good as well. You will not find any stats for monsters or opponents, so this little booklet should be useful for anybody who plays medieval-style rpgs.



Rating:
[5 of 5 Stars!]
WFRP - Adventures Afoot in the Reikland
Click to show product description

Add to DriveThruRPG.com Order

100 Adventuring Motivations
Publisher: Lee's Lists
by Fabian S. [Verified Purchaser]
Date Added: 03/01/2019 17:30:56

Well, it is a list and it has 100 entries. However entries like "You think Ogres are cool" or "You do not believe, Elves exist" or "You are lacking on gold piece to buy a book" are really lame. I think, most people can do better if they care.

Do not buy this stuff!



Rating:
[1 of 5 Stars!]
100 Adventuring Motivations
Click to show product description

Add to DriveThruRPG.com Order

Thieves' Guilds, Pit-Fighting Rings & Other Underworld Places (City Builder Volume 11)
Publisher: Skirmisher Publishing
by Fabian S. [Verified Purchaser]
Date Added: 03/01/2019 17:25:18

This product is not my cup of tea; you will spend some small amount of money without getting a real useful product. I know it is only one buck. However, I would rather have paid two or even five bucks for something worth my time (and money).

The product consists of 20 pages. However, when you substract the cover page, the last page (advertisement) and the pictures, you end up with approximately half of that. What you get is a description of what a brothel, a gaming hall and a thieves guild is. If you are interested in thieves or brothels, you could easily learn the sameby using wikipedia.

You also get two or three short adventure hooks for each of those places. However, there is nothing that you could not have come up in two minutes yourself.

Overall, I think, there are few people playing role-playing games who will be able to use this. There is nothing really useful. It is just a general description that could have been done by anyone. In my opinion, there are far superior products out there, offering real benefits for DMs. The various lists of 100 items, 100 random encounters, 100 story hooks and so on will be much more useful for anyone. Simply buying an old supplement (like "Den of Thieves" or "Simply Thieves") that deal with thieves/assassins or something similar for three or four bucks will get you far more bang for your buck!



Rating:
[1 of 5 Stars!]
Thieves' Guilds, Pit-Fighting Rings & Other Underworld Places (City Builder Volume 11)
Click to show product description

Add to DriveThruRPG.com Order

Thieves' Quarter: A City Quarters Sourcebook
Publisher: The Game Mechanics
by Fabian S. [Verified Purchaser]
Date Added: 09/15/2018 07:44:36

Von 20 Seiten entfallen 5 Seiten auf Einband, Inhaltsverzeichnis und Werbung (2 Seiten am Ende). Es bleiben also 15 Seiten an Inhalt.

Hierbei wird auf 15 Seiten allgemein beschrieben, was ein Bordell oder eine Spielhölle ist bzw. historisch war. Sorry, aber das wusste ich vorher auch schon. Die "Adventure-Hooks" die angeboten werden (etwa 3 bis 4 pro Hintergrund) sind sehr allgemein und wenig originell.

Natürlich kann man bei US-$ 1,99 keine Wunder erwarten. Da wäre es mir aber deutlich lieber, wenn ich eine Tabelle mit Zufallsgenerator bekomme oder "Adventure-Hooks". Den "historischen Abriss" kann ich bei Wikipedia kostenlos bekommen.

Finger weg!



Rating:
[2 of 5 Stars!]
Thieves' Quarter: A City Quarters Sourcebook
Click to show product description

Add to DriveThruRPG.com Order

Displaying 1 to 7 (of 7 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates