We recently finished the entire campaign using the pdf, I was the GM. It took us 25 delightful sessions, with the same group of characters - some deaths and insanities -and four players.
Best feature is the structure of each of the scenarios. They are presented in the same way for each scenario, and flow very well and as a result are really easy to prep as a GM. There are several ways to run the campaign, and this flexibility is designed for so it's easy to do. Various end options for each scenario are taken into account, so you have some support if your players do the unexpected, as mine usually do.
Positives are the huge amount of background information available for each of the locations. These are useful for later use as well in your A!C world. There are a few new game mechanics introduced, such as altitude sickness, which resulted in good roleplay opportunities without being too complex or time-consuming.
The scenarios themselves are good to excellent. They can be played either pulpy or more straight CoC-style. The climax of the campaign is amazing, and we are still working through the resulting chaotic aftermath two sessions later.
The production values are excellent. Artwork in the pdf is very good, layout is clear, handouts and maps look gorgeous, writing is great. Absolutely no complaints whatsoever with the way this gargantuan pdf was put together!
The negatives of the campaign are through omissions. At over three hundred pages and eight adventures this is a LOT for me as a GM to keep track of. There isn't a good summary of the campaign, who's who or what's what. For example, there is no single place where the pieces of the maguffin are explained, their locations, purpose and mechanics. Only after I read almost the entire book did I have all of them in my notes.
Other rather big omissions are maps, as several major encounters don't have maps to use, including the climax of the entire campaign. These days it's fairly easy to find suitable maps online, but missing pivotal maps is a strange design decision to make. Also, many of the NPCs don't have portraits, only some of the most major ones - but not even all of them.
I had these same criticisms for Modiphius's Three Kings, so it's unfortunate these seem to be an editorial decision or omission. None of these are game-breaking, but something to take into account when you prep for the scenarios so you don't end up browsing DrivethruRPG to get that map at the last minute like I did a few times..
I asked my players to give some feedback. They thought that the globetrotting was a lot of fun, enjoyed the variety in action and investigation, and thought the story was good. They also liked the fast and fun action, and uncovering the mystery of it all layer by layer.
Overall, this is an excellent campaign for Achtung! Cthulhu. Your players will trot around the globe over several months in-game and in real time. The scenarios are well built and fun, writing is good, and the GM has a lot of flexibility to run it her way. The few omissions can be overcome fairly easily, only sacrificing visual coherence and convenience.
Modiphius has produced a top notch book/pdf, and we're all looking forward to playing the next Achtung! Cthulhu campaign! Highly recommended.
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