Caveat: Mark is a friend and I am a fan of his gamesmastering and his solos. Do remember that reviewers always hurt the ones they love.
Not that I intend to be meaner to Mark than usual, unless it would be funny. You might want to know that when Mark tells you this is set in the same castle (and practically nation unto itself) as his masterful "Poisoned Chalice" solo mystery, it means you will enjoy this much more if you have played (and survived) Poisoned Chalice first. Since this adventure is a GM run adventure, it's even more fun to see your players squirm as did you. It also provides you with more background than you'll find here, making the experience better than a deathtrap run.
The plot is fairly skimpy, really an excuse to delve into the old timey dungeon of a sadistic noble or wizard (or GM) who just wants to see PCs scream. Successfully foil his (your) viciousness, and they should pick up a few bucks and points, as well as the fun of the game itself.
A unique feature is the introduction of a jinx type of character "class," remembering that "classes" in Tunnels and Trolls are considerably more complex than most games'. It's fairly simple to use this new class type to complicate player characters' lives. Have fun!
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