Pros
Fairly simple space travel.
Star ship combat that involves multiple PCs on one ship.
Great art.
Cons
No bookmarks or hyperlinks.
Only includes a couple of sample ships.
This book covers what you need for space travel in a game of N.E.W. The rules cover a lot of scientific anomalies to spice things up, but the rules are fairly simple. There are rules for faster than light travel and sub-light travel. The rules are easy to follow. The speed of travel depends on the ships and technology levels of the setting.
There are tables to help keep track of the information, and random tables for inspiration.
There are several types of FTL drives discussed. They don't really change the game mechanics, but they greatly help in defining your setting.
The space combat rules are quite detailed, but similar enough to normal combat to follow easily. There are options to play with or without a grid. Both options seem equally usable depending on your groups preferences. Ships get multiple actions, leading to each PC on the ship having a part in each round of ship combat.
For actions the PCs aren't personally handling there are simple rules for crew.
All in all, I think this is a good book for the inevitable space travel, and space combat, in most sci-fi settings.
To make the most of this book you'll need the Starship Construction Manual for WOIN to populate your space with vessels. There are just a couple of sample ships.
As I've mentioned in my reviews of other WOIN books, the art is excellent. The pieces are lovely and convey the wonder of space very well.
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