The Demon Stones is a phenomenal adventure. My expectations were of a rather basic story, but it does so much more. It takes just the right amount of tropic fantasy and throws in twists that will leave your players delighted. What sounds like a straightforward adventurers gig will end with an unexpected climax. The type of finale players reminisce over for years to come.
The town of Gravencross provides the DM with plenty of material. There are enough adventure hooks to run a much lengthier campaign from this region. It felt reminiscent of the old Baldur's Gate games where an adventure could be found around every corner and behind every door.
The book has a nice clean layout making the module easy to run. I predict very little page flipping. The artwork is beautiful, as is expected of MonkeyBlood Design, and helps tie the book together. Just enough to bring the setting to life without excess clutter. The maps are wonderful pieces of work, both beautiful and highly functional. The price tag on the book would be worth it for them alone. Instead you get a great set of maps, a truly grand story line, memorable antagonists, and enough DM inspiration to keep your group hacking, slashing, dungeon delving, and RPing well beyond the scope of this product.
TL,DR: Buy this, it's freaking awesome.
|