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Grin

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Average Rating:4.1 / 5
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Grin
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Grin
Publisher: Arcana Games
by Goran E. [Verified Purchaser]
Date Added: 02/16/2018 13:13:38

I like one-page rpg and i've modestly reviewed a few and this one is nice.

The system is its great strength: It uses cards No character generation You draw cards to make a test, the more cards you draw, the harder the test If you draw a joker you fail If you draw a face card you drw another card If you draw an ace you get an hero point card for later use In all other cases you succeed. Simple, easy

But I only gave it three stars because the system is its greatest flaw: No character generation No tests rules apart what's above Too simple, too easy

I really need more "meat" to glue to this basic skeleton. I wo ndered a lot between 3 and 4 stars. However I realize that for a horror story, or a faery tale or a children game it's a really nice shot. So I'll give it 4 stars bec ause it's a very nice appetizer that makes me drool for more.



Rating:
[4 of 5 Stars!]
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Grin
Publisher: Arcana Games
by Russell D. [Verified Purchaser]
Date Added: 08/28/2015 08:52:55

GRIN brings something different to the table. It's easy to compare it to DREAD as it's a horror game, where the mechanics imply "Succeed until you die or go crazy." It's only one page of rules, just enough for you to grasp but lite enough where you can't help but want to tinker and expand it some. This wasn't a bad thing for me, as I like "building up" with my rules. If you grab the additional supplements (Torchlight and Asylum) you get a glimpse at how to modify the system for the story you're running.

But focusing on this core document on its own: -> Really concise, everything you need rules-wise in a single page. -> Narrative Horror RPG that has more in common with games like Fiasco, where it's intended more for one-shots than campaign play. Also the players (in these rules) don't really have a character sheet aside from a name and a concept. ->Mechanics are a risk-taking "succeed or die." There's a buffer in the way you shuffle the deck to ensure there's game time before tension strikes. You'll find you and the players counting down cards, wondering to odds of each pull as the discard pile becomes smaller than the draw one.

I give it 4/5 because it's GREAT for those who are good at improvising and house ruling. Folks who need more guidance or inspiration will probably be turned off from the game. But with a good group it's really fun, and really intense.



Rating:
[4 of 5 Stars!]
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