|
Its a good game for fans of the other arkham horror iterations, who want to try out classical rpgs. It has some nice ideas (the pool system in action scenes, the horror effect depending on the personality of the character), the more puply style ist well integrated, but all in all it is too metagamy for my taste, seen by this examples:
Why are rhe dice pools restricted in non action scenes?
Why are spells like abilities you can learn by leveling and why do you have to hold a spell book to use other spells?
You can only get injuries if some ability says so, but reaching 0 dice is just not a big problem. Them you can push yourself (get an injury) and start again.
All in alle a solid game, just not hitting the spot for me.
|
|
|
|
|
|
A solid, well written cthulhu campaign, especially for new gamemasters, since a lot of help is given to handle the scenario. For my taste the campaign is a bit too classic
|
|
|
|
|
|
Good step in the right direction, but still way to clunky and rules heavy for my taste.
|
|
|
|
|
|
I really think the campaign is much to railroady. I on the other hand like the historical und cultural information.
Regarding the railroad part and the comments of users denying it, since there are different solutions for the scenarios: Yes there are and imho the single scenarios are really ok but how they are stringed together is ,to be frank, not good. Visions to pester the playerrs, penalities for not following the plot and if the players fail, the plot always moves on as intended. These are gamemaster tools right from the early 90s.
As I like the scenario and the ideas and details of the authors work I have to admit I am really disappointet of the whole campaign, because it could have been really great.
|
|
|
|
|
|
Creative, good ideas and nice mechanism. Not 5 stars, because organisation and proof reading are a bit lackluster.
|
|
|
|
|
|
All in all a good assortment of fey-themed Creatures for your D&D game. I have two smaller complaints: I have to admit I feel ambivalent about the artwork. For the smaller and not so powerful fey it looks nice, but Titamia for example looks like something from a (well drawn) kids cartoon. Second I dont get why there are no legendary actions for the most powerful fey. These legendary actions are a good tool to simulate supermighty creatures, which are a match for a complete adventure group. They are missing here.
|
|
|
|
|
|
As always this is a high quality and useful RPG supplement by Kevin Crawford. I admit of being kind of a fanboy regarding his work and was so excited for this new expansion for the godbound rpg. Alas, I have to admit I am a little bit disappointed, since some of the words, especially the (super cool) Dragon concept word. Just by being a dragon you get automatic boons worth two to three minor gifts for free. On the other hand you are a frigging dragon, so I might be to concerned about balancing issues. Still its something that lessens this otherwise great product in my view.
|
|
|
|
|
|
I like the basic idea of Exalted, I really do. Because of this I dislike the ruleset even more. Way to cumbersome for fast action and cineastic fights. And it is a joke that in a 600 pages rulebook there is just place for one kind of exalted.
|
|
|
|
|
|
Really helpful and creative book if you want to manage a mercenary group. The additional rules are really fast, fun and fourious!
|
|
|
|
|
|
On of the best savage world settings I´ve read so far. Full recommendation.
|
|
|
|
|
|
I really like most of the Beasts and Barbarians adventures but this one is really not my favourite. The backgroundstory is not explainend sufficiently, so that, as a gamemaster I don´t get a lot of plont point. Especially the reason for the existence of the McGuffin Crystal is poorly explained. I think with some editing this could be a much better story.
|
|
|
|
|
|
This adventure has a great story, is true to its sandbox origins and helps the GM to run an interisting and exciting adventure for their players.
|
|
|
|
|
|
Very professional and helpful book, especially if you need more variety for conjureable creatures. One of the best DM Guild downloads for me so far.
|
|
|
|
|
|
I really love the Godbound setting! This supplement flashes out one region of Arcem and while reading it, I have several inspirational flashes for new adventurs. Hopefully Kevin Crawford will write further regional guides like this one.
|
|
|
|
|
|
Great content: A Low-Fantasy Setting without elves and dwarves, that is well written and has a dark touch, which I like very much. The background makes sense to me, the different fractions all have a purpose and the artwork is simply stunning and beautiful.
|
|
|
|
|
|
|
|