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Star Tech - Space Ship, Sci-fi, and Alien Equipment and Guidelines for Covert Ops $1.99
Average Rating:4.5 / 5
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Star Tech - Space Ship, Sci-fi, and Alien Equipment and Guidelines for Covert Ops
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Star Tech - Space Ship, Sci-fi, and Alien Equipment and Guidelines for Covert Ops
Publisher: 10 Spot Games
by Marcus B. [Verified Purchaser]
Date Added: 05/06/2016 09:23:45

It is the second D00lite release from10 Spot Games, this time for Covert Ops. As the name suggests it contains 25 pages of material to help you use Covert Ops to play Sci Fi games. As DWD Studios own Sci Fi project is still not out this is very welcome to me as a Space Opera nut. The 23 Pages are full of various rules and guidelines. The cover makes it look cheaper then it needs to be and the illustrations are stock art, which is totally fine for a product like this. There are no credits given though. This is a problem the author definitely should take care of. I know that some of the artwork does require credits given in the product. The layout is ok and the writing about the same as in their earlier release, Cardains Creature Collection. It could use another editing pass as well. There is a printer friendly version included, without the color cover and page backgrounds. Very much appreciated!

First we have a chapter on Space Vehicle creation. It follows the Covert Ops guidelines on vehicles in general and expands it to include space vessels of various types as well as different upgrades for the same. There is enough here to get your Sci Fi Game going. What I am missing though are some more realistic craft to tie it in with Covert Ops. The tech described here is really more akin to Star Trek then Moonraker.

After detailed descriptions of the upgrades and weapons are a few example ships followed by three pages of space vehicle operation and combat guidelines. They work but sadly have the same issue so many other systems have: The Pilot and the gunner are the only 2 people really involved, and if push comes to shove the Pilot could do everything on its own. For many this may not be an issue but I feel there is a missed opportunity to give at least some suggestions what people with other skills could mechanically do during a space fight.

The next chapter deals with Sci Fi equipment for individual operatives. There is nothing too extraordinary here but at least some of the items could be used in a normal Covert Ops game. Overall though it again is a tech level really far removed from Covert Ops baseline. This is not a problem at all if you want to run a pure Sci Fi game. I just feel it could be problematic to implement some of this tech into a normal Covert Ops Campaign. Again, more Trek then Moonraker.

Here we also find Droids and Robots. They are normal NPC with the addition of a section for “Code” where you should summarize in simple sentences what the programmed functions of the droid or robot are. The section sadly does not contain any advice for Droid player characters.

The last chapter gives advice on how to create alien species. Nothing really new here and

Overall the product is useful when you want to use Covert Ops for Sci Fi games and does a good job at that. The tech is for me a bit too advanced from Covert Ops and as such I can´t imagine it meshing well. I will find a use for some of the material within for sure though. And for 1,99? Worth it. One can always use more material for D00lite.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you Marcus for taking the time to post a review, i appreciate it. The credit for the art is listed at the bottom of the acknowledgements page (it is at the very bottom and kind of blends in under the licensing part; and on review i see where it is easy to miss). Thanks again.
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