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I like this game for a lot of reasons. One of these is a film by Hayao Miyazaki released back in 1988, I'm currently uncertain whether I can name it or not.
The resolution is very flexible if a bit finiky, I've never been a big fan of descriptive systems. The setting is very detailed, though it is possible to replicate any Steampunk Anime. Character generation again, makes me think of several films where such people appear (not all with robots) and the parts they play. I do wnder what those films would have been like with Cog-like characters, this game lets you emulate that.
My main focus has been re-creating films and Anime, and I am predjudiced in that direction. However there is plenty of material to run several months worth of adventures, and the Mission Creation system helps fire the imagination in that respect.
This is one of a few Steampunk games I have looked at and enjoyed, and I'm surprised to see it being offered for free.
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This is an enjoyable product, both to read and play. The artwork really helps make the game (if that makes sense). The core characters presented in the game may look 'borrowed' from one or two anime series but in one sense, that's the point. The attributes they display demonstrate the games overall flexibility very well.<br><br><b>LIKED</b>: The free-form character generation and artwork stand out in particular.<br><br><b>DISLIKED</b>: The formulas for Character health and damage calculation could be made clearer.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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At first glance, this game appears to borrow heavily from several other systems. Many others probably say the same. Even so, this lends the system an enormous degree of flexibility and adaptability, making it a system not to be underestimated.<br><br><b>LIKED</b>: The customisable points system.<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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A very funny (hold on while I feed the cat) game that takes a sideswipe at modern (to cat: no, you can't have more tuna) society. Not sure everyone will get the (to cat: close the door behind you. Honestly, is it too much to ask?) english in-jokes, oh and Safeway is called Morrison now. The game system is jgoidsfjgoidijej (to cat: get off the keyboard) reminiscent of another game about alien teenagers, what was it called? Anyway, it's very enjoyable and I recommend it to fans of Terry Pratchett and - just a minute, (to cat: that is NOT the litter tray).<br><br><b>LIKED</b>: The hidden social comments I found when playing it backwards.<br><br><b>DISLIKED</b>: Character generation (but then I'm a Munchkin player, and proud of it so there).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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To be honest, I was a little dissapointed as the rules system is the same as the previous Critter Commandos game. That being said, this is still a quality product and an enjoyable game. The in-game comic certainly adds to the atmosphere and overall feel of the game. I would certainly recommend this to those looking for a light-hearted system.
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This is an excellent and well thought out game with a lot to offer. The flexibility of the system makes it a joy to use.
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When I think of Mecha in Shoujo Manga, I tend to think of Evangelion even though it's the wrong Genre. Then I looked again at Magic Knight Rayearth and Shadow Lady. Who'se to say other Genres can't be done Shoujo style? Steel Roses allows you to do all of this with a highly flexible system that allows for role-play and Mecha design. The sample adventure Asuka Dangerous! (that seems to have overtones of Evangelion) shows how this seamlessly integrates with Heartquest. I recommend this to all Shoujo and Mecha fans.
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Astral Conflict makes an excellent starfighter simulation game. It does not try to fit into any particular universe, which lends the game a high degree of flexibility. This is also reflected in the ship desigh system which despite initial clams, is limited to fighter craft. The only thing that lets it down for me are the targeting systems, requiring different dice to make the to-hit roll.
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I have gone over this game again, and again, and the only good thing I can find about it is it's concept. This is a dreadfully disappointing game. The promised hot action has to grind to a halt for a 'poker game' style resolution system, in which the main characteristics seem to play no part. Then there's the total lack of background . . . No, please don't make me go on, I'm too upset.
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This game is basically a diceless version of a certain other cartoon role-playing game. Characters are built on 'Tags', or ideas of what the character should be, and each Tag has a numerical rank. The book does take some reading, and actual gameplay requires players to really use their imagination. The introduction serves to set the mood, as well as demonstrate a key feature of the genre; Characters don't really die but suffer knockouts or some embarrasing defeat. Overall, the game has potential. Only the character sheet lets it down for me, with it's 'Thought Cloud' in which to assign your Tags.
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Heartquest is a roleplaying game that is very different form any other. This is a game for all those fans of Sailor Moon, Cardcaptors and Revoutionary Girl Utena. The idea of playing characters in Shoujo Manga may not appeal to everyone, but then this is not a 'guy's' game. It is a game for those who love Anime and storytelling, and Heartquest does this very well.
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I grew up on a diet of (mostly American) police and detective shows. Of course I fantasised about being one of those seemingly devil-may-care Detectives, finding themselves in life-or-death situations. And that's why I bought this game, not just to re-live those memories but also to make new ones of my own. Since the game also uses the same system as HardNova (by the same company), the opportunity to add sci-fi elements from this game is possible (Alienation the T.V. series). All in all this is a great game with a flexible system.
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This is a well put together book, and the authors care about their subject. Although parts of it may look like they've been borrowed from Fudge, the game and system is original enough to not notice. Although meant for 1980's style cartoons, this could easily emulate any cartoon or anime series. I liked this game so much, I bought a copy I saw in the shops so I could enjoy it again.
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