A rich and reusable resource not only for DayTrippers but for any player of old-school science fiction RPGs.
The advice for GMs contains some real gems – the advice for incorporating unconscious cues from players into the game as you’re playing is particularly great – and the random tables for generating planetary and environmental phenomena at the rear of the book are wonderful. You can roll your own set of random elements as soon as an approach has been mooted.
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