Haven't actually played/run this yet, but I'd like to. This book is a straightforward adventure to get a thing and get out in a hurry, of course with something going wrong along the way. (Looks like it was inspired by Vernor Vinge, which is a good thing.) I had to flip around in it to figure out where everything was -- room tags like "A1" might have helped -- but otherwise it's laid out well. The writer spells out alternate endings, a red herring, and ways to blackmail your employer or tie this story into a larger plot, and those things are marked with convenient icons. So, this adventure would work well as a one-shot or as part of a campaign. It's also written to work as an intro to the game, partly because of how the payment works: "Here, borrow this starter equipment and you can buy it at half price afterward if you want." (That, and it doesn't rely on knowing a lot about the setting in advance.) A good adventure at a low price.
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