An outstanding use of the Swords & Wizardry (read: original D&D) rules and mechanics, if the latter had been designed for space opera rather than fantasy.
Like original D&D, White Star's rules are simple and straightforward, and leave considerable room for the referee to tailor elements of the game to meet the needs of his/her campaign. For example, I love the generic races, which allows the referee to plug in whatever classic (or home brew) race of beings suits his/her needs. I also like the way that melee and missile combat rules are carried over to starship combat. The rules also contain an excellent bestiary.
The only two drawbacks are the lack of encounter tables, and cover art that just didn't seem right. But those are not showstoppers.
I would love to see a series of adventure supplements similar to the classic AD&D G- and D-series modules. I would also love to see a POD copy made available for those of us who don't like reading PDFs.
Outstanding game.
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