Okay, I will go ahead and write review. I covered this on youtube, if you want more rambly version.
First, the only reason I give this a 4 instead of a five is there is no 4.5. I like the game, overall, but I would not say it is for everyone. It is a system meant to be hacked, like the old D&D often was. If you have the bug of a game designer, and you are just looking for a framework to make stuff, this is awesome. It is structured off the old school model of D&D, using a complete compatibility with Swords and Wizardry. It is, by design, stripped down and simplified. The game is a start to a project.. I want to make something and here is my start point.
There are a lot of people that will not work for. Many games come complete with all you need to slip into them. No need to hack a bunch of stuff to fit in. The worlds are detailed in many books, with a lot of lore to learn. I love those games too, but White Star is not like that. You have a basic system to learn, some little bits of lore give you starting point, and you do the rest yourself. If you are not looking for that, this game may not be for you. There are a number of third party people making content for White Star, so you really can fill a lot of stuff it might lack, but the main reason to buy it is to try your hand at making your own stuff. It does that job really well.
Beyond the game design elements, the actual published work is solid. It is well laid out, and has a good amount of art. The art is better than a lot of indie publishers manage. The text is easy to read, and I spotted no glaring errors in the text. It is a professionally put together pdf.
Anyway.... those are my thoughts. I don't write many reviews, but maybe I should do that more.
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