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TNE-0300 Traveller: The New Era
 
$19.99
Average Rating:3.1 / 5
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TNE-0300 Traveller: The New Era
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TNE-0300 Traveller: The New Era
Publisher: Game Designers' Workshop (GDW)
by Dan S. [Verified Purchaser]
Date Added: 10/25/2019 19:49:29

this is NOT the most up-to-date version. this is a first printing copy and requires TONS of errata to function. Now I have to track an actual updated copy.



Rating:
[1 of 5 Stars!]
TNE-0300 Traveller: The New Era
Publisher: Game Designers' Workshop (GDW)
by Paxton K. [Verified Purchaser]
Date Added: 01/30/2015 01:13:02

Ok, scan pretty crappy. Reading glasses helped.

Ok, why bother with something that that is that difficult to read? Because this is like the ultimate GDW game.

Not the rules. Not even exactly the setting.

I still have my first Traveller books from the boxed set. Almost 30 years ago exactly (it was a Christmas present), I started Traveller. The rules have never been its strongest point. Well and even the setting. To me what made Traveller "Traveler" was it was limitless worlds and cultures to explore. Each planet held such a vast realm of possibility. I have tried Mega, Advanced and T20.

Still I went back to basic. Overhauled the skill list. Modified the combat system. Tweeked the Power Plant fuel on starship design. Why no cell phones? Of course they have cell phones! But a Traveller communicator is Solid State, it works under all conditions. Same reason Marines use cutlasses and they use guns and not ray beams.

Twilight 2000, the original, was another love affair and I accepted her through all her awkwardness.

Finally, they have met.

Its been 16 years since Strephon's assassination and the whole Imperium gets nuked! Traveller made your character generation the end of gaining anything for the most part. Changing a number for the positive practically impossible. With this in mind, those characters make the perfect "survivors". Don't wait generations. What do you want mutations? Traveller TNE has done what Traveller did in the first place. Their are almost an infinite number of worlds to explore. just this time they are destroyed.

This may be the greatest version of Twilight ever made. Lose that APC in Poland. now that Tramp Free Trader may be the only one left in the ruins of a sector and the drives need an overhaul.

Traveller was never Star Wars or Star Trek. It was limited; but that to me made it limitless. The strange aliens were what Man could become if left alone for 500 years or simply chose to diverge that way. Star Wars was all flash and Star Trek was alien of the week and how really we are all the same deep down.

Traveller was about how everyone deep down was different and imperfect. Mankind finds a race that lives harmoniously by reading each other's thoughts. We declare war!

Do I recommend you buy it? Only if you love Traveller or the idea of Traveller. This rule system may work for you, if not, find one of Traveller's rule sets that do. This will sound messed up; but...

Marc Miller created a timeless game and setting. And the best thing that ever happened to it, is destroying it!

This will take Traveller my game for probably the rest of my life. 30 years of experiencing it and another 30 surviving it. I can't wait to figure out how to make a planet full of zombies! And every other way to destroy the Imperium!



Rating:
[5 of 5 Stars!]
TNE-0300 Traveller: The New Era
Publisher: Game Designers' Workshop (GDW)
by Toby D. [Verified Purchaser]
Date Added: 10/27/2014 01:00:02

This is a scan of the earliest print run of this book. They should really be selling the mark 1 mod 1 version.



Rating:
[1 of 5 Stars!]
TNE-0300 Traveller: The New Era
Publisher: Game Designers' Workshop (GDW)
by Mark O. [Verified Purchaser]
Date Added: 12/25/2013 18:19:32

I remembered playing Traveller in the early 80's with great affection and was so excited to get this and the several other TNE PDFs I bought at the same time, but now I very much regret the purchase.

This has to be one of the worst scans I have ever seen. There are no bookmarks, which is only a minor annoyance, and the text is so blurry it is hardly legible. I gave up trying to read it three pages in because my eyes were watering from the strain of making out the letters.

Unless you already own a physical copy are just looking for a PDF for quick reference do not waste your money on this.



Rating:
[2 of 5 Stars!]
TNE-0300 Traveller: The New Era
Publisher: Game Designers' Workshop (GDW)
by Richard C. [Verified Purchaser]
Date Added: 01/08/2008 15:26:09

Asa a great fan of both Megatraveller and classic Traveller, I was happy to see that this product continued in the spirit of both. As a new, larger, gaming supplement (over 300 pages) it has the dificulty of balancing sheer longwindedness over actual substance. In my opinion, the narrative sections of the book really add to the rules portions. Unlike, T4 and the Megatraveller, the referee will not find pages and pages of numbers, "flow charts," tables and deckplans. Instead, The book provided well-written narrative to support its rules portions. As a large, clumsy book, it is a bit hard to navigate from a rules standpoint, but the narratives allow referees plenty of material for the creation of new adventures. Unlike many other Traveller versions, TNE includes information on all species of aliens in charted space. In order to get this level of quality in CT, GURPS or MegaTraveller, one must buy many alien supplents. Combine this fact with the ever changing technology in modern versions of the game like T20, T4 and/or Traveller 5, and you will find that a complete Traveller system (with aliens, supplements and starship designs) does not exist except in the original game.

That was a tragedy for MegaTraveller and GURPS, but TNE doesn't have that problem. All the rules are here. The PDF quality is outstanding and the gaming engine is as approachable to newcomers as it is to fans of all of the other incarnations of the game. Whether or not Virus was a good idea is irrelelevant here. reviewers who don't like the product should not buy it. I felt that TNE was a game that was the natural progression of Twighlight 2000, 2300 A.D. and StarMercs 2000. TNE is a refreshing new bent on the old GDW tradition of uniting games under a common gaming system. I recommend this alongside of Classic Traveller and I challenge the new player to unite the two in a way that fans of both games will enjoy it. I think its greatest weakness is its length and amount of narrative between actual gaming stats.

One thing about the games and documents available here at "DriveThru" is the fact that errata and extra material is actually written on the PDF.There is no need to cycle back and forth between numerous errata shteets. That makes these PDF's much more valuable than even some of the books.

One thing that really irritated me was



Rating:
[5 of 5 Stars!]
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