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E-Z DUNGEONS: Deluxe Edition
Publisher: Fat Dragon Games
by Alex M. [Verified Purchaser]
Date Added: 07/18/2017 05:17:35

**Summary: Pros Great prints : variety in prints using "dragon layers" so the walls dont all look the same. Easy to build Cleaver design - bump proofing with EZ lock pillars. Great fun to build Stores easily (i have all of my wall sections and arches stored in the D+D starter box)

Cons Time consuming to build enough for a reasonable sized dungeon

I run a wargames club at my school and this was a fantastic product for us. It has enabled us to cheaply produce an excellent modular dungeon set with resources we (or anyone else would find easily available)

The instructions are clear and even as novice card modellers we were able to build the pieces easily. They look fantastic on the table!

The sheer variety of pieces included is staggering and makes for some very interesting games!

They suggest printing onto card (by far the easiest way) however knowing the level of rough and tumble the pieces would have to endure I decided to put them onto thicker card stock.

I printed on regular paper and then glued them onto cereal boxes, i then gave them a quick coat of PVA glue. This card is just the right thickness for extra strangth, but not so thick as to spoil the look/fit once folded and glued.



Rating:
[5 of 5 Stars!]
E-Z DUNGEONS: Deluxe Edition
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Through the Breach RPG - Fated Almanac (1st Edition)
Publisher: Wyrd Miniatures
by Alex M. [Verified Purchaser]
Date Added: 05/09/2016 01:10:47

Summary first! This game is a very nice alternative to dice based RPGs. It gives the game a fresh spin with some lovely mechanics which keeps the game fast paced and great fun. I would recommend it to anyone who has an experienced game master to lead the group.

The "tests" are all done by flips of a communal fate deck. With a target number associated with the difficulty of a task. But players have the ability to "cheat" by swapping that card for one in their hand. Each player has a cheat deck of 13 cards based on their character creation. As they develop their character these cards can change.

Characters are created in a fantastic way by dealing a tarot of cards. This generates the characters fate which they must either accept or try to cheat.
As the tarot is dealt it gives players atribute points which they need to allocate. There is always some positive and some negative, so you cant have a character who is good at everything! Which I like. Some RPGs allow the development of characters who I feel are too well rounded, this game gives a more honest feel of what people are like.

The character sheets are larger than other RPGs at 4 pages. But this also holds information on the fate of the character, cheat deck and gear options etc. For someone new to RPGs it may look a little daunting.

The book also holds some great fluff for the background of the world of malifaux to help set the scene and get you in the mindset of someone about to enter the breach.

All in all I think this is a great game with a fresh aproach to RPGing. I would recommend it. However If you plan on Game mastering (Fate mastering in this game) you will probably also need the fate masters almanac.

With so much to keep track of as the fate master I think you would need a bit of background knowledge and experience in RPGs to do it effectively. (but I will review the fate master almanac separately)



Rating:
[5 of 5 Stars!]
Through the Breach RPG - Fated Almanac (1st Edition)
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