As usual, my reviews of 'Wyrd Chronicles' are limited to the 'Through the Breach' module contained within. This installment gives Games Masters 'Smuggler's Run', a great story about a disrupted (and completely illegal) moonshine shipment that sees the Fated despatched to Edge Point and thence into the Bayou to investigate.
This is definitely a high-spirited adventure with plenty of opportunities for laughter and general gremlin hijinks as the Fated scour the Bayou for traces of the distillary only to discover the mayhem at the heart of the moonshne shortage. Throughout this adventure there is plenty of advice on how to expand encounters, and how to develop a much longer story with this as the starting point.
This would be excellent for a group that wants a break from the city to try their hand out in 'nature', or if you are looking for something more darkly humorous than the average game of 'Through the Breach'.
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