Easily one of the most funny and entertaining rules-light RPGs on the scene.
The setting is loosely defined, with broad strokes that help creating the mood and give more inspiration than hard data, the rules are very friendly both to newcomers to the tabletop RPG world and to old grognards that will enjoy the modicum of creativity given to players and GMs alike. A simple and very intuitive system to handle most situations - from combat to social mayhem, as barbarians are destined to - provides a very solid yet flexible framework.
Players and GMs should work together to build up and better define the world and the situations to face during the adventures, and a fair bit of homework is needed to have something that will work for more than a one-shot adventure.
It is also highly customizable for something different than cimmerians against dino-aliens, from something more akin to classic sword-and-sorcery to quite outlandish results.
The real gem, is the sum of the parts: the fun factor of playing a bloodthirsty, loud and headstrong barbarian is surprisingly addictive in such a fast flowing game.
Recommended.
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