The information on the Discover action is worth the price of the issue alone. Less for the actual action (though that's useful too) and more for the process of making a new action. Fate is modular, so the more tools you have in your kit the more things you can do. This is a big tool.
The reality TV show stuff is interesting, but not a scenario I'm likely to ever need. Still, more examples of skills is more tools.
SPIRITs is interesting, and enough people in my group liked Inception that this isn't a hard sell. I think I'd want to use it as a smaller part of a more complex setting, but that's just how I am.