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ShadowSun - A ShadowDark Setting
Publisher: Chubby Funster
by Cameron [Verified Purchaser]
Date Added: 03/26/2024 21:57:22

AWESOME! This is an extremely well written adaption of the classic Dark Sun campaign setting for ShadowDark. The price point is trivial compared to the amount of material in this supplement. Even if you don't plan to run a Shadowsun campaign, there's som much here you can crib for any setting. I plan to place the desert on the dge of the campaign I'm running and add Psionics (the mentalist) as an option. Minor criticisms - The Shaman Spirit Walk power is too meta and broken for me. Major kudos - the spells are fantastic. For $15 it would be worth it to buy this book just to add those to your campaign.



Rating:
[5 of 5 Stars!]
ShadowSun - A ShadowDark Setting
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Trilemma Adventures Compendium Volume I
Publisher: Trilemma Adventures
by Cameron B. [Verified Purchaser]
Date Added: 02/15/2021 20:25:54

I bought this based off of the Questing Beast Review. and I could not be happier. This is one of the best RPG books I've bought in years. A fantastic collection of adventures and a great campaign setting as a bonus. I especially love that there are so many unique and interesting monsters and magic items. So much cooler than the standard "+1 sword".



Rating:
[5 of 5 Stars!]
Trilemma Adventures Compendium Volume I
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Wonder & Wickedness
Publisher: Lost Pages
by Cameron B. [Verified Purchaser]
Date Added: 03/29/2019 18:43:46

I bought the softback. It's extremely disappointing. No way is it worth $20. $5 at most. It purports to be a spell system, but it is far too simplisitc to be incorporated into any game system as is. I'll summarize the entire "rules" system: Start w/ 3 spells. Int check to learn a new spell (one chance ever). Vancian memorization but a wizard can only memorize 1 spell per level. You can expend a memorized spell in order to counterspell. You can expend any spell to have a local area low damage attack. Some spells require you to use a rune, you can only have 1 rune at a time. Crit fails cause spells to backfire. That pretty much summarizes the entire "spell system" THe spells are grouped into schools. You can specialize in one school by forsaking another. The spell descriptions themselves are generally short. Many are only a sentence or 2. They describe general effects, but include no mechanics. On the plus side some of the spell descriptions are pretty interesting and fairly creative. They could serve as good inspiration if you wanted to flesh them out and add custom spells to your game. The print quality of the book is bad. It looks very amateur. The book cover came out a mottled grey instead of black. The pages are all slighty off center top to bottom.



Rating:
[1 of 5 Stars!]
Wonder & Wickedness
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