I played my first game of this last night at my club and had a lot of fun. There were four of us, working in pairs to play each 3-person squad and none of us had played this or any other Exploit Zero-related game before.
The fact that I was able to pick up the game rules in the early afternoon, print them out and prepare my minis etc later that day, and then 'host' a game for my friends that evening speaks volumes. There was plenty happening, lots of exciting close calls, definitely some tactical and other errors, all of which made for a memorable evening. I can see us trying this again before long!
Amongst the many things that made the game work was the largely pre-set units (which cut down set-up, 'list buidling' time) coupled with the quick to generate objective-focused game - it wasn't simply a "destroy your enemy" affair, which gave the game all the more depth.
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