Super great adventure for new players. With some modifications, I've now used this 4-5 times to introduce new players to the game and almost always had a great reception.
PROS:
The first 2 hours of the adventure are almost entirely roleplaying, with a healthy opportunity for ability checks. This is much better than beginning with combat, which can be slow and technically confusing to start with.
The scenario almost always (4/5) results in great teamwork and leading new players to understand the benefits of such.
There is a great combat opportunity for the last 30-60 minutes.
CONS:
The setting and NPCs are fairly dry. I spiced things up by altering the opening (start in a jail), the setting (place the event in an ancient giant's castle), and other fantastical elements (in the castle, I placed various creatures like horses and wyverns in the stables as well as several floors in the Keep that could be explored).
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