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The Cultist - A Dungeon World Playbook $2.50
Average Rating:4.3 / 5
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The Cultist - A Dungeon World Playbook
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The Cultist - A Dungeon World Playbook
Publisher: Awful Good Games
by christon s. [Verified Purchaser]
Date Added: 11/02/2016 07:28:39

One of the players in our home game has been playing this character for awhile and she has played a very nasty and interesting character. There has been no instance where anyone at the table felt that this playbook was broken in anyway which is something that often has to be dealt with when working with third party playbooks. Aweful Good does a great job balancing and creating their playbooks. Highly recommended.



Rating:
[4 of 5 Stars!]
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The Cultist - A Dungeon World Playbook
Publisher: Awful Good Games
by A customer [Verified Purchaser]
Date Added: 10/28/2016 15:25:33

Like many of Awful Good Games' class, The Cultist sets out to do one thing really, really well: create an awesome Lovecraftian spellcaster with some sort of following. You start out with a balanced spread of Summoning, Rituals, Cult resources, and Lore. As you level up, you may choose advanced moves that place greater emphasis any of these, or add some nifty stuff involving Dreams or Mutations. All of the material is dripping with flavor and story potential. If you're looking to play a Dark Priest archetype, you can't get much better than this. No mere Cleric can do everything this class does. I highly recommend it.

However, I must put it out there that this class is not for everyone. The archetype is very specific, and- unlike the other monster classes- there's not much room for redemption, here. No Caspers, no Cullens, no Livs, period. This is really only for people who are completely comfortable playing an Evil character. There's nothing wrong with that per se, but I personally can't see myself playing something like this when I'm not DMing.

But, yeah. It's still an amazing, well-written class. Not to everyone's taste, but few things are.



Rating:
[4 of 5 Stars!]
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The Cultist - A Dungeon World Playbook
Publisher: Awful Good Games
by A customer [Verified Purchaser]
Date Added: 10/26/2016 16:07:33

Fantastic. Love the artwork and the creativity in the content.



Rating:
[5 of 5 Stars!]
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The Cultist - A Dungeon World Playbook
Publisher: Awful Good Games
by Matthew B. [Verified Purchaser]
Date Added: 10/26/2016 15:00:21

This is a fantastic supplement for those interested in adding a dark summoner class to an existing campaign. The playbook provides a host of rituals, spells, items, and mutations.

I particularly like that the class allows the character to create a unique elder god, as well as the cult which worships it. Characters begin as a initiates and eventually rise to the rank of high priest when the level up in their cult.

There are also rituals for creating magic items, summoning elder things, seeking aid from fellow cultists, etc.

I have several playbooks produces by Awful Good Games, now, and I can say that they consistently produce high-quality supplements. I particularly like the evocative, dreamlike illustrations.

This is a fantastic playbook!



Rating:
[5 of 5 Stars!]
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The Cultist - A Dungeon World Playbook
Publisher: Awful Good Games
by Maria R. [Verified Purchaser]
Date Added: 10/26/2016 12:49:50

Disclaimer: I've worked with Awful Good Games in the past, mainly to develop and improve their playbooks. David Guyll personally asked me to give this one a review. However, I guarantee that this review is honest.

The Cultist is a tough playbook for GMs, but once the GM and the player work the details of the cult out, it is one of Awful Good Games' finest classes.

The main concerns I have is the time it takes to summon a creature, and the fact that the cult itself works better if the steading tules are in play. However, the former can be homebrewed if necessary, and the latter works either way.

All in all, The Cultist by Awful Good Games is great playbook, definitely one of my favorites.



Rating:
[4 of 5 Stars!]
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