We play with the D&D 3.5 rules, so some of the 3.0 stuff can throw you off if you're really into rules. We just played it as written and had lots of fun. Don't forget to download the additional wilderness adventure material from the website.
Be sure to give your players a few hints about the two or three drastic bad guys in this module.
<b>LIKED</b>: Dangerous, flexible: Go raid the orc stronghold! Just enough information on how the orcs are going to react, when their morale will break, how the subplots are introduced by townspeople.
<br><br><b>DISLIKED</b>: The book consists of two parts; first, you get all the locations, and in the second half, you get all the action, assuming that the players do more or less what the authors expect them to do. Thus, the second half will tell you about the three orcs ambushing the party as they approach Fairhill, or the orcs on the raiding party, or the orcs on the investigation party, and the first part will list those orcs in their lair. Thus, the DM has to do a little book keeping of where the orcs are and what they are doing.
<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>