Racial Guide 4 (hereafter RG4) is a very impressive collection of new races for Pathfinder, most of whom are like nothing I've ever seen before. Taken as a whole, RG4's new races present a surrealistic fantasy world, and if I were to run a campaign with RG4, I'd set it on a world where these 32 critters are the only intelligent species available. It reminds me of off-kilter fantasy like the classic Bashi Wizards, 9, or even the Dark Crystal or even unusual kids fantasy like Fraggle Rock. In short, maybe its the artwork, but I imagine these new races as imaginative Muppets, having semi-psychadelic adventures, and that's a very good thing.
With more than 30 races in the sourcebook, RG4 is mixed bag. There are some stinker races mixed in with some truly imaginative concepts. My favorite races in the book have a really strong theme, and I'll talk about them below, while some of the others seem merely like random mutations stapled together.
Of the races described my favorites include:
Arma- who are hyper-competitive humanoids who can transform into magical weapons, basically a fantasy version of the Targetmasters from Transformers.
Behemoths- four armed, headless braichators.
Cuills- basically an Elf-like species whose race wide fertility problems (think Children of Men) have made them fierce protectors of children, distinguished by a thick bone crest on their neck that looks almost like a body-horror parody of Edwardian collars.
Kapre- spindly and physically frail stoner giants.
Talli- extremely fast breeding humanoids with a massive problem with death in childbirth, due to their incredible metabolic needs, ancestral memories, an adventurous disposition and iron-clad code of honor.
The book is a fine value. I'm giving it 4/5 stars, because as I mentioned it's a mixed bag.While I loved the races above, there are several others I can barely remember, or which had serious mechanical problems. For instance, while you can tell the authors really liked the Ouphre, and dedicated both page-count and several illustrations to this race of Labyrinth type critters, I wasn't too crazy about the mechanics behind the race. I felt their somewhat mutable mutations could of been handled more smoothly; for example, in Neo-Exodus, Louis Porter has a race that can potentially shift its survival adaptations regularly and he covers the same ground in fewer (and clearer) words.
Still, if you're a fan of non-traditional fantasy, get this book. You'll find at least a handful of new races to love., a few more races to like, and a handful to ignore.
CHRIS
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