This book contains so many enhancements to weapons and armor that it will keep the PCs (or the monsters) on the edge for years of game play.
The product is well-structured and is easy to use, being based on self-explanatory tables and alphabetical lists of descriptions.
It is a pity that the art of the PDF does not print properly, it is all "bitmap-blurred". It is also a pity that the book does not expand on weapons in order to propose a rule such as the old "adjustment to hit AC" of the 1st edition ADD: nowadays people choose their weapons for the greatest threat range or critical multiplier, but historically weapons were designed to fight specific armors. Modifiers for each weapon against each armor might be painful to use in a basic game, but it would definitely add flavor. This product could have provided such a system, it is a pity it does not.<br><br>
<b>LIKED</b>: Huge choice of properties, allowing unlimited inspiration and countless surprises.<br><br><b>DISLIKED</b>: No weapon speicalization against armors
Poor quality of printed artwork in the PDF<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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